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Exhibit no. 15,341Acc. 2026.15341

Rust Devblog Server

Rust server · in the archive since 22 October 2026

Offline 94.229.19.113:28015 checked 7d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,341top 69%
Last wipe31d agoMon 28 Sep, 00:32 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Devblog Server mean?

The game's server browser reads these tags published by Rust Devblog Server: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; v2362 (Protocol): The server runs game protocol 2362; matching it is required to join; ptrak (Networking): RakNet handles the network layer, as standard for the game; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Rust Devblog Server?

The Rust Server History lists that feature Rust Devblog Server are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Server entry

Which version of Rust does Rust Devblog Server run?

The recorded build for Rust Devblog Server is Rust network protocol 2362 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Rust Devblog Server online, and how reliable is it?

The record shows Rust Devblog Server offline at this moment, last seen 7 days 1 hours ago. 0 of 144 hours, or 0% of the time, over the last 6 full days. 22 October 2026 is when Rust Server History first saw it.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 94.229.19.113:28015 as the address.

Wipe record

What is the wipe schedule on Rust Devblog Server?

The rhythm of Rust Devblog Server cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 31 days 7 hours ago its current world was made.

Player counts

How does Rust Devblog Server rank against other Rust servers?

Player hours over the last seven days put Rust Devblog Server at #15,341: a place in the top 69% of all ranked servers.

How busy is Rust Devblog Server?

No current count exists for Rust Devblog Server; it was last seen 7 days 1 hours ago. An average of 0 players is recorded across the last seven days.

Rules and settings

What are the rules and settings on Rust Devblog Server?

The name of Rust Devblog Server carries no gather rate. No figure for group size is published. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. The anti-cheat VAC from Valve is disabled.

Which map does Rust Devblog Server run?

A procedural map is what Rust Devblog Server runs; the game generates it.

Joining the server

How do I join Rust Devblog Server?

Entering client.connect 94.229.19.113:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
v2362
Protocol The server runs game protocol 2362; matching it is required to join.
ptrak
Networking RakNet handles the network layer, as standard for the game.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Other

hil2cpp
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.
stok
Custom tag A plugin or the owner set this tag; it is not a standard Rust one.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.