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Exhibit no. 16,968Acc. 2026.16968
Rust Devblog Server
Rust server · in the archive since 27 September 2026
Offline 94.229.18.211:28015 checked 31d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Rust Devblog Server mean?
You can see the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; v2362 (Protocol): Your game must run protocol 2362 to join; ptrak (Networking): The network layer is RakNet, the game's standard one; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one; stok (Custom tag): A plugin or the owner set this tag; it is not a standard Rust one. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Devblog Server?
These Rust Server History lists include Rust Devblog Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
The record
Which version of Rust does Rust Devblog Server run?
The recorded build for Rust Devblog Server is Rust network protocol 2362 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Rust Devblog Server online, and how reliable is it?
Offline now, Rust Devblog Server was last seen 31 days 6 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 27 September 2026 is when Rust Server History first saw it.
Where is Rust Devblog Server located?
There is no region published by Rust Devblog Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 94.229.18.211:28015.
Wipe record
What is the wipe schedule on Rust Devblog Server?
The rhythm of Rust Devblog Server cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 36 days 5 hours ago, the current world is what it runs now.
Population
How does Rust Devblog Server rank against other Rust servers?
Player hours over the last seven days put Rust Devblog Server at #16,968: a place in the top 71% of all ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at present, having last been seen 31 days 6 hours ago.
Rules and settings
What are the rules and settings on Rust Devblog Server?
No gather rate is stated in the name of Rust Devblog Server. No group limit is recorded. Recorded as survival, with this note: gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched off.
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs; the game generates it.
How to join
How do I join Rust Devblog Server?
Entering client.connect 94.229.18.211:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.