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Exhibit no. 15,982Acc. 2026.15982

Rust Devblog Server

Rust server · in the archive since 24 September 2026

Offline 94.229.18.118:28015 checked 34d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,982top 71%
Last wipe36d agoTue 22 Sep, 18:44 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep25 Sep27 Sep28 Sep30 Sep1 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Rust Devblog Server mean?

You can see the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): Slot count: 10; v2362 (Protocol): Your game must run protocol 2362 to join; ptrak (Networking): RakNet handles the network layer, as standard for the game; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Rust Devblog Server?

These Rust Server History lists include Rust Devblog Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.

Server entry

Which version of Rust does Rust Devblog Server run?

The recorded build for Rust Devblog Server is Rust network protocol 2362 on Windows. The protocol must match to join, and Steam handles that update.

Is Rust Devblog Server online, and how reliable is it?

Offline now, Rust Devblog Server was last seen 34 days 21 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. The first sighting by Rust Server History was on 24 September 2026.

Where is Rust Devblog Server located?

No region is published by Rust Devblog Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 94.229.18.118:28015.

Wipe log

What is the wipe schedule on Rust Devblog Server?

Its rhythm is not yet clear: too few of Rust Devblog Server's wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 36 days 22 hours ago, the current world is what it runs now.

Player counts

How does Rust Devblog Server rank against other Rust servers?

The last seven days of player hours place Rust Devblog Server at #15,982, among the top 71% of all ranked servers.

How busy is Rust Devblog Server?

No current count exists for Rust Devblog Server; it was last seen 34 days 21 hours ago.

Rules and settings

What are the rules and settings on Rust Devblog Server?

No gather rate is stated in the name of Rust Devblog Server. The entry carries no group limit. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched on.

Which map does Rust Devblog Server run?

A procedural map is what Rust Devblog Server runs; the game generates it.

Joining the server

How do I join Rust Devblog Server?

Enter client.connect 94.229.18.118:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players Slot count: 10.
v2362
Protocol Your game must run protocol 2362 to join.
ptrak
Networking RakNet handles the network layer, as standard for the game.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Other

hil2cpp
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.