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Exhibit no. 15,323Acc. 2026.15323
Rust Devblog Server
Rust server · in the archive since 21 October 2026
Offline 94.229.17.158:28015 checked 7d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Devblog Server mean?
The game's server browser reads these tags published by Rust Devblog Server: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): Slot count: 10; v2362 (Protocol): Your game must run protocol 2362 to join; ptrak (Networking): Networking runs on RakNet, the game's standard layer; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; hil2cpp (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Rust Devblog Server?
These Rust Server History lists include Rust Devblog Server: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server entry
Which version of Rust does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match to join, and Steam handles that update.
Is Rust Devblog Server online, and how reliable is it?
Offline now, Rust Devblog Server was last seen 7 days 16 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. 21 October 2026 is when Rust Server History first saw it.
Where is Rust Devblog Server located?
You will find no region published by Rust Devblog Server. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 94.229.17.158:28015.
Wipe log
What is the wipe schedule on Rust Devblog Server?
The record holds too few of Rust Devblog Server's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 31 days 12 hours ago, the current world is what it runs now.
Player counts
How does Rust Devblog Server rank against other Rust servers?
Over seven days of player hours, Rust Devblog Server ranks #15,323, inside the top 69% of all ranked servers.
How busy is Rust Devblog Server?
The last sighting of Rust Devblog Server in the live count was 7 days 16 hours ago; it is offline now.
Map and rules
What are the rules and settings on Rust Devblog Server?
No gather rate is stated in the name of Rust Devblog Server. The entry carries no group limit. Recorded as survival, with this note: gathering, building and raiding: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Carbon. VAC from Valve is switched off.
Which map does Rust Devblog Server run?
Generated by the game, the map on Rust Devblog Server is procedural.
Join record
How do I join Rust Devblog Server?
Entering client.connect 94.229.17.158:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp10
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.