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Exhibit no. 15,443Acc. 2026.15443
Rust Devblog Server
Rust server · in the archive since 12 October 2026
Offline 94.229.16.35:28015 checked 16d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
12 Oct Last seen 12 Oct22:14
a wipe on recordthe monthly force wipeexpectedlast seen, 12 Oct 2026, 22:25 UTCAll times UTC.
The record of each wipe
-
Mon 12 Oct 202622:14 UTC16d ago
- Peak
- 0
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on Rust Devblog Server mean?
You can see the tags Rust Devblog Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; v2362 (Protocol): The server runs game protocol 2362; matching it is required to join; ptrak (Networking): Networking runs on RakNet, the game's standard layer; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use; hil2cpp (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Rust Devblog Server?
These Rust Server History lists include Rust Devblog Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y.
Server record
Which version of Rust does Rust Devblog Server run?
On Windows, Rust Devblog Server runs Rust network protocol 2362. The protocol must match to join, and Steam handles that update.
Is Rust Devblog Server online, and how reliable is it?
The record shows Rust Devblog Server offline at this moment, last seen 16 days 2 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 12 October 2026.
Where is Rust Devblog Server located?
No region is published by Rust Devblog Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 94.229.16.35:28015 as the address.
Wipe record
What does wipe day look like on Rust Devblog Server?
At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on Rust Devblog Server?
The rhythm of Rust Devblog Server cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 16 days 3 hours ago, the current world is what it runs now.
Player counts
How does Rust Devblog Server rank against other Rust servers?
Over seven days of player hours, Rust Devblog Server ranks #15,443, inside the top 71% of all ranked servers.
How busy is Rust Devblog Server?
Rust Devblog Server is offline at present, having last been seen 16 days 2 hours ago.
Map and rules
What are the rules and settings on Rust Devblog Server?
You will not find a gather rate in the name of Rust Devblog Server. No figure for group size is published. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. VAC from Valve is switched off.
Which map does Rust Devblog Server run?
A procedural map is what Rust Devblog Server runs; the game generates it.
How to join
How do I join Rust Devblog Server?
Entering client.connect 94.229.16.35:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,v2362,hil2cpp,stok,gmrust,^z,^y
Game
gmrust
mp50
v2362
ptrak
Mods and access
^z
^y
Other
hil2cpp
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.