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Exhibit no. 6,883Acc. 2026.6883
UnityVault Local Test
Rust server · in the archive since 27 October 2026
Offline 94.145.179.66:28015 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
27 Oct Last seen 27 Oct16:31
a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 21:10 UTCAll times UTC.
The record of each wipe
-
Tue 27 Oct 202616:31 UTC1d ago
- Peak
- –
- Crowd
- –
- Lasted
- running
- Players before
- 1
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 31% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on UnityVault Local Test mean?
These tags from UnityVault Local Test, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp5 (Max players): The server holds 5 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include UnityVault Local Test?
These Rust Server History lists include UnityVault Local Test: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 3 days.
The record
Which version of Rust does UnityVault Local Test run?
On Windows, UnityVault Local Test runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.
Is UnityVault Local Test online, and how reliable is it?
Offline now, UnityVault Local Test was last seen 41 hours ago. Of 24 hours in the last 1 full day, it was up for 0: 0% of the time. The first sighting by Rust Server History was on 27 October 2026.
Where is UnityVault Local Test located?
No region is published by UnityVault Local Test. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 94.145.179.66:28015.
Wipe log
What is the wipe schedule on UnityVault Local Test?
The record holds too few of UnityVault Local Test's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 45 hours ago, the current world is what it runs now.
Player counts
How does UnityVault Local Test rank against other Rust servers?
Player hours over the last seven days put UnityVault Local Test at #6,883: a place in the top 31% of all ranked servers.
How busy is UnityVault Local Test?
The last sighting of UnityVault Local Test in the live count was 41 hours ago; it is offline now. A seven-day average of 1 players is recorded, with a peak of 3. The busiest hour of the last 48 was 19:00 UTC, averaging 3 players.
Map and rules
What are the rules and settings on UnityVault Local Test?
The name of UnityVault Local Test carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched on.
Which map does UnityVault Local Test run?
A procedural map is what UnityVault Local Test runs; the game generates it.
Joining the server
How do I join UnityVault Local Test?
Enter client.connect 94.145.179.66:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp5,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y
Game
gmrust
mp5
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^z
^y
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.