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Exhibit no. 12,993Acc. 2026.12993

[ITA] Server di CagottoMan

Rust server · in the archive since 13 September 2026

Online 94.126.59.191:28015 checked 7m ago

vanillamoddedoxide
To visit
Players now 0/ 200
0% full
7-day average0peak 1
Rank#12,993top 58%
Last wipe27d agoThu 1 Oct, 18:34 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:00 UTCAll times UTC.

The record of each wipe

  1. Thu 1 Oct 202618:34 UTC FW27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 26 Sep 202612:28 UTC33d ago
    Peak
    1
    Crowd
    held half
    Lasted
    5.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

5.3 daysusual gapbetween real wipes
2wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 1 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 28 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 58% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [ITA] Server di CagottoMan mean?

These tags from [ITA] Server di CagottoMan, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp200 (Max players): The server holds 200 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [ITA] Server di CagottoMan?

The Rust Server History lists that feature [ITA] Server di CagottoMan are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Vanilla and Modded; Server tag: Vanilla ^v, Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does [ITA] Server di CagottoMan run smoothly?

121 server fps on average over the last 48 hours, never below 92. As many as 69,927 entities were in the world: buildings, deployables and the rest. The highest memory use was 2,272 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does [ITA] Server di CagottoMan run?

On Linux, [ITA] Server di CagottoMan runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is [ITA] Server di CagottoMan online, and how reliable is it?

The live count shows [ITA] Server di CagottoMan online right now. The uptime it reports puts the last restart at about 6 hours ago. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is [ITA] Server di CagottoMan located?

There is no region published by [ITA] Server di CagottoMan. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 94.126.59.191:28015 as the address.

Wipe log

What does wipe day look like on [ITA] Server di CagottoMan?

An average peak of 2 players was drawn by its recent wipes. 28 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on [ITA] Server di CagottoMan?

The record holds too few of [ITA] Server di CagottoMan's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 27 days 20 hours ago, the current world is what it runs now.

Player counts

How does [ITA] Server di CagottoMan rank against other Rust servers?

Player hours over the last seven days put [ITA] Server di CagottoMan at #12,993: a place in the top 58% of all ranked servers.

How busy is [ITA] Server di CagottoMan?

Against 200 slots, [ITA] Server di CagottoMan records 0 players right now. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 17:00 UTC, averaging 1 players.

Rules and settings

What are the rules and settings on [ITA] Server di CagottoMan?

The name of [ITA] Server di CagottoMan carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does [ITA] Server di CagottoMan run?

A procedural map of size 3,500 with seed 12345 is what [ITA] Server di CagottoMan runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Join record

How do I join [ITA] Server di CagottoMan?

Entering client.connect 94.126.59.191:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,^v,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp200
Max players The server holds 200 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.