Open every day, at every hour Admission free 11,799 servers and 87,162 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,385Acc. 2026.15385

Headshot Achievements Server

Rust server · in the archive since 2 October 2026

Online 93.99.7.63:28125 checked 11m ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#15,385top 70%
Last wipe25d agoFri 2 Oct, 10:56 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 27 Oct 2026, 15:10 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202610:01 UTC25d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

2wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 21 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 2 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct7 Oct12 Oct17 Oct22 Oct27 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Headshot Achievements Server mean?

These tags from Headshot Achievements Server, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166586 (Build): The game build is 166586; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Headshot Achievements Server?

The Rust Server History lists that feature Headshot Achievements Server are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does Headshot Achievements Server run smoothly?

Across the last 48 hours it averaged 30 server fps; the low was 28. Buildings, deployables and everything else in the world came to as many as 118,864 entities. Up to 4,420 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Headshot Achievements Server run?

On Windows, Headshot Achievements Server runs Rust network protocol 2634 and build 166586. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Headshot Achievements Server online, and how reliable is it?

The live count shows Headshot Achievements Server online right now. Going by its reported uptime, it restarted about 5 days 6 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 2 October 2026.

Where is Headshot Achievements Server located?

There is no region published by Headshot Achievements Server. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 93.99.7.63:28125.

Wipe history

What does wipe day look like on Headshot Achievements Server?

An average peak of 2 players was drawn by its recent wipes. At 21 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Headshot Achievements Server?

The record holds too few of Headshot Achievements Server's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 25 days 4 hours ago.

Population

How does Headshot Achievements Server rank against other Rust servers?

Over seven days of player hours, Headshot Achievements Server ranks #15,385, inside the top 70% of all ranked servers.

How busy is Headshot Achievements Server?

0 players are on Headshot Achievements Server at present, from 10 slots. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on Headshot Achievements Server?

No gather rate is stated in the name of Headshot Achievements Server. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does Headshot Achievements Server run?

A procedural map of size 4,500 with seed 3 is what Headshot Achievements Server runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join Headshot Achievements Server?

Enter client.connect 93.99.7.63:28125 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166586,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166586
Build The game build is 166586.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.