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Exhibit no. 13,521Acc. 2026.13521

[EU] Tranquility:PvE | IN DEVELOPMENT

Rust server, EU · in the archive since 14 September 2026

Offline EU 93.206.136.130:28015 checked 44d ago

moddedcarbonpve
To visit
Players now 1/ 50
2% full
7-day average0peak –
Rank#13,521#2365 in EU
Last wipe48d agoThu 10 Sep, 21:58 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep21 Sep

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [EU] Tranquility:PvE | IN DEVELOPMENT mean?

You can see the tags [EU] Tranquility:PvE | IN DEVELOPMENT publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2633 (Protocol): Your game must run protocol 2633 to join; cs163207 (Build): Build number: 163207; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^p (PvE): Player combat is off: the world is the threat; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon, a plugin framework, runs on this server; modded (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Its entry in the server browser sits under Europe. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [EU] Tranquility:PvE | IN DEVELOPMENT?

The Rust Server History lists that feature [EU] Tranquility:PvE | IN DEVELOPMENT are: European Rust servers, Modded Rust servers: the record and Rust PvE servers, on record. It appears under these filters on the server list: Region: Europe; Type: Modded; Game mode: PvE; Server tag: PvE ^p, Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does [EU] Tranquility:PvE | IN DEVELOPMENT run?

The recorded build for [EU] Tranquility:PvE | IN DEVELOPMENT is Rust network protocol 2633 and build 163207 on Windows. The protocol must match to join, and Steam handles that update.

Is [EU] Tranquility:PvE | IN DEVELOPMENT online, and how reliable is it?

Offline now, [EU] Tranquility:PvE | IN DEVELOPMENT was last seen 44 days 7 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 14 September 2026.

Where is [EU] Tranquility:PvE | IN DEVELOPMENT located?

With its EU tag, [EU] Tranquility:PvE | IN DEVELOPMENT lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 93.206.136.130:28015.

Wipe log

What is the wipe schedule on [EU] Tranquility:PvE | IN DEVELOPMENT?

The rhythm of [EU] Tranquility:PvE | IN DEVELOPMENT cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 48 days 1 hours ago.

Player record

How does [EU] Tranquility:PvE | IN DEVELOPMENT rank against other Rust servers?

[EU] Tranquility:PvE | IN DEVELOPMENT takes #2,365 in Europe on seven-day player hours, with #13,521 overall and a place in the top – of all ranked servers.

How busy is [EU] Tranquility:PvE | IN DEVELOPMENT?

The last sighting of [EU] Tranquility:PvE | IN DEVELOPMENT in the live count was 44 days 7 hours ago; it is offline now.

Map and rules

What are the rules and settings on [EU] Tranquility:PvE | IN DEVELOPMENT?

The name of [EU] Tranquility:PvE | IN DEVELOPMENT carries no gather rate. The limit of 8 players per group is the game's default. Recorded as pve, with this note: fighting other players is excluded. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Carbon. VAC from Valve is switched on.

Joining the server

How do I join [EU] Tranquility:PvE | IN DEVELOPMENT?

Entering client.connect 93.206.136.130:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2633,EU,^z,^y,^p,gmrust,cs163207,ts8,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2633
Protocol Your game must run protocol 2633 to join.
cs163207
Build Build number: 163207.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Gameplay

^p
PvE Player combat is off: the world is the threat.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon, a plugin framework, runs on this server.
modded
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Its entry in the server browser sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.