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Exhibit no. 13,783Acc. 2026.13783
Build System Dev
Rust server · in the archive since 1 October 2026
Offline 93.2.254.19:28015 checked 23d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
1 Oct Last seen 2 Oct11:07 3 Oct23:38
a wipe on recordthe monthly force wipeexpectedlast seen, 4 Oct 2026, 21:00 UTCAll times UTC.
The record of each wipe
-
Sat 3 Oct 202623:38 UTC24d ago
- Peak
- 2
- Crowd
- –
- Lasted
- running
- Players before
- 1
-
Fri 2 Oct 202611:07 UTC26d ago
- Peak
- 3
- Crowd
- –
- Lasted
- 1.5 days
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 2, 17 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 61% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Build System Dev mean?
The game's server browser reads these tags published by Build System Dev: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The game default caps teams at 8; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): Build number: 166652; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Build System Dev?
The Rust Server History lists that feature Build System Dev are: Modded Rust servers: the record and Rust build servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.
Server record
Which version of Rust does Build System Dev run?
The recorded build for Build System Dev is Rust network protocol 2634 and build 166652 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is Build System Dev online, and how reliable is it?
Offline now, Build System Dev was last seen 23 days 22 hours ago. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 1 October 2026.
Where is Build System Dev located?
There is no region published by Build System Dev. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 93.2.254.19:28015 as the address.
Wipe history
What does wipe day look like on Build System Dev?
An average peak of 2 players was drawn by its recent wipes. On the latest wipe, 17 hours after the wipe, the crowd peaked.
What is the wipe schedule on Build System Dev?
The record holds too few of Build System Dev's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 24 days 19 hours ago.
Player record
How does Build System Dev rank against other Rust servers?
Player hours over the last seven days put Build System Dev at #13,783: a place in the top 61% of all ranked servers.
How busy is Build System Dev?
No current count exists for Build System Dev; it was last seen 23 days 22 hours ago.
Rules, map
What are the rules and settings on Build System Dev?
The name of Build System Dev carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does Build System Dev run?
A procedural map is what Build System Dev runs; the game generates it.
Joining the server
How do I join Build System Dev?
Enter client.connect 93.2.254.19:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs166652
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.