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Exhibit no. 15,344Acc. 2026.15344

Unitedgameserver

Rust server · in the archive since 13 September 2026

Online 93.186.199.65:27615 checked 10m ago

moddedoxide
To visit
Players now 0/ 300
0% full
7-day average0peak –
Rank#15,344top 69%
Last wipe27d agoFri 2 Oct, 02:12 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:40 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202602:12 UTC27d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202612:46 UTC28d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  3. Thu 17 Sep 202617:34 UTC41d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    13.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

7.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 2 OctThu 1 OctThu 17 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 7 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123416:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Unitedgameserver mean?

You can see the tags Unitedgameserver publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp300 (Max players): The server holds 300 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Unitedgameserver?

These Rust Server History lists include Unitedgameserver: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Does Unitedgameserver run smoothly?

30 server fps on average over the last 48 hours, never below 28. As many as 82,187 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,341 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Unitedgameserver run?

The recorded build for Unitedgameserver is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Unitedgameserver online, and how reliable is it?

Unitedgameserver is listed as online now. The uptime it reports puts the last restart at about 10 hours ago. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Unitedgameserver located?

You will find no region published by Unitedgameserver. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 93.186.199.65:27615.

Wipe history

What does wipe day look like on Unitedgameserver?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 7 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 0% of its recent wipes. By day 2 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Unitedgameserver?

There is no next wipe to predict on Unitedgameserver, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 27 days 13 hours ago, the current world is what it runs now.

Player record

How does Unitedgameserver rank against other Rust servers?

Over seven days of player hours, Unitedgameserver ranks #15,344, inside the top 69% of all ranked servers.

How busy is Unitedgameserver?

0 players are on Unitedgameserver at present, from 300 slots. An average of 0 players is recorded across the last seven days.

Rules, map

What are the rules and settings on Unitedgameserver?

The name of Unitedgameserver carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Unitedgameserver run?

A procedural map of size 3,700 with seed 2107859920 is what Unitedgameserver runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Unitedgameserver?

Entering client.connect 93.186.199.65:27615 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://united-gameserver.de/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp300,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp300
Max players The server holds 300 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.