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Exhibit no. 15,409Acc. 2026.15409
Oxide Studio · Development
Rust server · in the archive since 20 October 2026
Offline 93.152.220.240:28015 checked 8d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Oxide Studio · Development mean?
The game's server browser reads these tags published by Oxide Studio · Development: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): The game build is 167781; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include Oxide Studio · Development?
The Rust Server History lists that feature Oxide Studio · Development are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
Server entry
Which version of Rust does Oxide Studio · Development run?
The recorded build for Oxide Studio · Development is Rust network protocol 2634 and build 167781 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Oxide Studio · Development online, and how reliable is it?
Oxide Studio · Development was last seen 8 days 9 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 20 October 2026 is when Rust Server History first saw it.
Where is Oxide Studio · Development located?
No region is published by Oxide Studio · Development. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 93.152.220.240:28015.
Wipe record
What is the wipe schedule on Oxide Studio · Development?
The record holds too few of Oxide Studio · Development's wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 11 days 22 hours ago.
Population
How does Oxide Studio · Development rank against other Rust servers?
Player hours over the last seven days put Oxide Studio · Development at #15,409: a place in the top 69% of all ranked servers.
How busy is Oxide Studio · Development?
Oxide Studio · Development is offline at present, having last been seen 8 days 9 hours ago.
Rules, map
What are the rules and settings on Oxide Studio · Development?
No gather rate is stated in the name of Oxide Studio · Development. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does Oxide Studio · Development run?
The game generates the map on Oxide Studio · Development, which is procedural.
How to join
How do I join Oxide Studio · Development?
Entering client.connect 93.152.220.240:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.