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Exhibit no. 4,513Acc. 2026.4513

TestServer

Rust server · in the archive since 13 September 2026

Online 93.115.23.170:28505 checked 6m ago

moddedcarbon
To visit
Players now 1/ 50
2% full
7-day average1peak 1
Rank#4,513top 20%
Last wipe4d agoSun 25 Oct, 10:22 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 20:05 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202610:22 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 14 Oct 202619:11 UTC15d ago
    Peak
    1
    Crowd
    held half
    Lasted
    10.6 days
    Players before
    1
  3. Fri 9 Oct 202622:11 UTC19d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.9 days
    Players before
    0
  4. Thu 8 Oct 202620:05 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  5. Thu 8 Oct 202610:38 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    0
  6. Wed 7 Oct 202619:48 UTC22d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  7. Fri 2 Oct 202613:09 UTC27d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    5.3 days
    Players before
    1
  8. Wed 30 Sep 202618:09 UTC29d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.8 days
    Players before
    1
  9. Tue 29 Sep 202618:24 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  10. Fri 25 Sep 202612:29 UTC34d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4.2 days
    Players before
    1
Open the archive box: 1 earlier wipes
  1. Tue 22 Sep 202617:02 UTC37d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sun 25 OctWed 14 OctFri 9 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75119:0022:0010:0013:0015:0018:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 20% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on TestServer mean?

You can see the tags TestServer publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon is the plugin framework in use. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include TestServer?

The Rust Server History lists that feature TestServer are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does TestServer run?

Rust network protocol 2635 and build 168909 is the build TestServer runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is TestServer online, and how reliable is it?

TestServer is listed as online now. It was up for 61 of 168 hours in the last 7 full days, 36% of the time. First seen by Rust Server History on 13 September 2026.

Where is TestServer located?

No region is published by TestServer. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 93.115.23.170:28505 as the address.

Wipe history

What does wipe day look like on TestServer?

At their busiest, its recent wipes drew an average of 1 players. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on TestServer?

There is no next wipe to predict on TestServer, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 4 days 9 hours ago, the current world is what it runs now.

Player record

How does TestServer rank against other Rust servers?

Over seven days of player hours, TestServer ranks #4,513, inside the top 20% of all ranked servers.

How busy is TestServer?

Of its 50 slots, TestServer currently has 1 filled. Stored history gives a seven-day average of 1 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 19:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on TestServer?

The name of TestServer carries no gather rate. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Carbon. VAC from Valve is switched on.

Which map does TestServer run?

A procedural map is what TestServer runs; the game generates it.

Joining the server

How do I join TestServer?

Press F1 in Rust to open the console, then enter client.connect 93.115.23.170:28505 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.