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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 16,330Acc. 2026.16330

Testing Shit

Rust server · in the archive since 1 October 2026

Offline 92.40.217.41:28015 checked 26d ago

moddedoxide
To visit
Players now 0/ ?
7-day average0peak –
Rank#16,330top 69%
Last wipe26d agoThu 1 Oct, 14:21 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Testing Shit mean?

You can see the tags Testing Shit publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166493 (Build): This server runs game build 166493; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Testing Shit?

The Rust Server History lists that feature Testing Shit are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Testing Shit run?

Rust network protocol 2634 and build 166493 is the build Testing Shit runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Testing Shit online, and how reliable is it?

The record shows Testing Shit offline at this moment, last seen 26 days ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. The first sighting by Rust Server History was on 1 October 2026.

Where is Testing Shit located?

There is no region published by Testing Shit. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 92.40.217.41:28015.

Wipe history

What is the wipe schedule on Testing Shit?

Its rhythm is not yet clear: too few of Testing Shit's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 26 days 2 hours ago its current world was made.

Player counts

How does Testing Shit rank against other Rust servers?

Over seven days of player hours, Testing Shit ranks #16,330, inside the top 69% of all ranked servers.

How busy is Testing Shit?

No current count exists for Testing Shit; it was last seen 26 days ago.

Map and rules

What are the rules and settings on Testing Shit?

No gather rate is stated in the name of Testing Shit. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Join record

How do I join Testing Shit?

Press F1 in Rust to open the console, then enter client.connect 92.40.217.41:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166493
Build This server runs game build 166493.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.