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Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 16,408Acc. 2026.16408

Testing Shit

Rust server · in the archive since 1 October 2026

Offline 92.40.217.35:28015 checked 26d ago

moddedoxide
To visit
Players now 0/ ?
7-day average0peak –
Rank#16,408top 69%
Last wipe26d agoThu 1 Oct, 14:21 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k1 Oct2 Oct4 Oct5 Oct7 Oct8 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Testing Shit mean?

These tags from Testing Shit, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp0 (Max players): 0 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166493 (Build): The game build is 166493; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Testing Shit?

The Rust Server History lists that feature Testing Shit are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does Testing Shit run?

Rust network protocol 2634 and build 166493 is the build Testing Shit runs, on Windows. The protocol must match to join, and Steam handles that update.

Is Testing Shit online, and how reliable is it?

Testing Shit was last seen 26 days 13 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. 1 October 2026 is when Rust Server History first saw it.

Where is Testing Shit located?

No region is published by Testing Shit. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 92.40.217.35:28015.

Wipe history

What is the wipe schedule on Testing Shit?

The rhythm of Testing Shit cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 26 days 13 hours ago.

Player record

How does Testing Shit rank against other Rust servers?

The last seven days of player hours place Testing Shit at #16,408, among the top 69% of all ranked servers.

How busy is Testing Shit?

Testing Shit is offline at present, having last been seen 26 days 13 hours ago.

Map and rules

What are the rules and settings on Testing Shit?

No gather rate is stated in the name of Testing Shit. No group may exceed 8 players, the default set by the game. survival is the game mode, the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

How to join

How do I join Testing Shit?

Entering client.connect 92.40.217.35:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp0,ptrak,$r?,v2634,gmrust,cs166493,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp0
Max players 0 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166493
Build The game build is 166493.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.