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Exhibit no. 12,095Acc. 2026.12095

Andy Dev (2070)

Rust server · in the archive since 16 October 2026

Offline 92.237.135.245:28015 checked 3d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#12,095top 54%
Last wipe4d agoSat 24 Oct, 01:14 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 05:05 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202601:14 UTC4d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Fri 16 Oct 202603:12 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    7.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

7.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 24 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 19 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k16 Oct18 Oct21 Oct23 Oct26 Oct28 Oct

Top 54% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Andy Dev (2070) mean?

You can see the tags Andy Dev (2070) publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Andy Dev (2070)?

These Rust Server History lists include Andy Dev (2070): Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does Andy Dev (2070) run?

Rust network protocol 2635 and build 168909 is the build Andy Dev (2070) runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Andy Dev (2070) online, and how reliable is it?

Offline now, Andy Dev (2070) was last seen 3 days 17 hours ago. 29 of 168 hours, or 17% of the time, over the last 7 full days. The first sighting by Rust Server History was on 16 October 2026.

Where is Andy Dev (2070) located?

There is no region published by Andy Dev (2070). Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 92.237.135.245:28015.

Wipe log

What does wipe day look like on Andy Dev (2070)?

1 players on average was the busiest its recent wipes drew. At 19 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on Andy Dev (2070)?

Its rhythm is not yet clear: too few of Andy Dev (2070)'s wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 4 days 21 hours ago its current world was made.

Player record

How does Andy Dev (2070) rank against other Rust servers?

Over seven days of player hours, Andy Dev (2070) ranks #12,095, inside the top 54% of all ranked servers.

How busy is Andy Dev (2070)?

Andy Dev (2070) is offline at present, having last been seen 3 days 17 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1.

Map and rules

What are the rules and settings on Andy Dev (2070)?

You will not find a gather rate in the name of Andy Dev (2070). At 8 players, the group limit matches the game's default. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Andy Dev (2070) run?

Generated by the game, the map on Andy Dev (2070) is procedural.

Join record

How do I join Andy Dev (2070)?

Press F1 in Rust to open the console, then enter client.connect 92.237.135.245:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.