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Exhibit no. 6,404Acc. 2026.6404

TestSpielwiese

Rust server · in the archive since 14 September 2026

Offline 92.208.63.220:28015 checked 2d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak 1
Rank#6,404top 29%
Last wipe13d agoThu 15 Oct, 11:32 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 01:35 UTCAll times UTC.

The record of each wipe

  1. Thu 15 Oct 202607:24 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sun 11 Oct 202608:34 UTC17d ago
    Peak
    1
    Crowd
    held half
    Lasted
    4 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

4 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Thu 15 OctSun 11 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep26 Sep3 Oct15 Oct22 Oct28 Oct

Top 29% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TestSpielwiese mean?

These tags from TestSpielwiese, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TestSpielwiese?

These Rust Server History lists include TestSpielwiese: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does TestSpielwiese run?

On Windows, TestSpielwiese runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is TestSpielwiese online, and how reliable is it?

TestSpielwiese was last seen 2 days 22 hours ago and is offline right now. Of 168 hours in the last 7 full days, 51 were up: 30% of the time. The first sighting by Rust Server History was on 14 September 2026.

Where is TestSpielwiese located?

There is no region published by TestSpielwiese. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 92.208.63.220:28015.

Wipe log

What does wipe day look like on TestSpielwiese?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Half that peak was held until the next wipe in 100% of its recent wipes.

What is the wipe schedule on TestSpielwiese?

The rhythm of TestSpielwiese cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 13 days 12 hours ago its current world was made.

Player counts

How does TestSpielwiese rank against other Rust servers?

Over seven days of player hours, TestSpielwiese ranks #6,404, inside the top 29% of all ranked servers.

How busy is TestSpielwiese?

TestSpielwiese is offline at present, having last been seen 2 days 22 hours ago. The seven-day average stands at 0 players; the peak is 1.

Map and rules

What are the rules and settings on TestSpielwiese?

You will not find a gather rate in the name of TestSpielwiese. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. Oxide plugins are running. VAC from Valve is switched on.

How to join

How do I join TestSpielwiese?

Enter client.connect 92.208.63.220:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.