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Exhibit no. 3,453Acc. 2026.3453

24HG | Rust | Main #1

Rust server · in the archive since 13 September 2026

Online 91.99.37.118:28103 checked 12m ago

moddedoxide
To visit
Players now 4/ 200
2% full
7-day average1peak 5
Rank#3,453top 16%
Last wipe3d agoSun 25 Oct, 20:48 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 10:55 UTCAll times UTC.

The record of each wipe

  1. Sun 25 Oct 202615:14 UTC3d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202619:14 UTC13d ago
    Peak
    4
    Crowd
    held half
    Lasted
    9.8 days
    Players before
    0
  3. Wed 14 Oct 202619:01 UTC14d ago
    Peak
    4
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Sun 4 Oct 202607:36 UTC25d ago
    Peak
    3
    Crowd
    halved by day 2
    Lasted
    10.5 days
    Players before
    0
  5. Fri 25 Sep 202618:20 UTC33d ago
    Peak
    2
    Crowd
    halved by day 6
    Lasted
    8.6 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 daysusual gapbetween real wipes
75%on rhythmof its recent wipes
4wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 4

The first 48 hours of its last wipes

Sun 25 OctThu 15 OctWed 14 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 4 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246812:0021:0006:0014:0000:0009:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608012:0021:0006:0014:0000:0009:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 16% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on 24HG | Rust | Main #1 mean?

These tags from 24HG | Rust | Main #1, read by the game's server browser, are: gmvanilla (Game mode): The mode here is vanilla survival; mp200 (Max players): 200 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include 24HG | Rust | Main #1?

The Rust Server History lists that feature 24HG | Rust | Main #1 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does 24HG | Rust | Main #1 run smoothly?

60 server fps on average over the last 48 hours, never below 60. Buildings, deployables and everything else in the world came to as many as 18,990 entities. Up to 3,140 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does 24HG | Rust | Main #1 run?

The recorded build for 24HG | Rust | Main #1 is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is 24HG | Rust | Main #1 online, and how reliable is it?

24HG | Rust | Main #1 is listed as online now. Going by its reported uptime, it restarted about 3 days 12 hours ago. Of 168 hours in the last 7 full days, 167 were up: 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is 24HG | Rust | Main #1 located?

You will find no region published by 24HG | Rust | Main #1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 91.99.37.118:28103.

Wipe log

What does wipe day look like on 24HG | Rust | Main #1?

An average peak of 4 players was drawn by its recent wipes. 4 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 33% of its recent wipes. By day 4 it fell below half in the wipes where it did not hold.

What is the wipe schedule on 24HG | Rust | Main #1?

No next wipe can be predicted: 24HG | Rust | Main #1 wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 3 days 14 hours ago, the current world is what it runs now.

Population

How does 24HG | Rust | Main #1 rank against other Rust servers?

Over seven days of player hours, 24HG | Rust | Main #1 ranks #3,453, inside the top 16% of all ranked servers.

How busy is 24HG | Rust | Main #1?

Against 200 slots, 24HG | Rust | Main #1 records 4 players right now. A seven-day average of 1 players is recorded, with a peak of 5. Stored history puts the busiest hour of the past 48 at 21:00 UTC, averaging 5 players.

Rules and settings

What are the rules and settings on 24HG | Rust | Main #1?

The name of 24HG | Rust | Main #1 carries no gather rate. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. VAC from Valve is switched on.

Which map does 24HG | Rust | Main #1 run?

Seed 1337, size 4,000: such is the procedural map 24HG | Rust | Main #1 runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

How to join

How do I join 24HG | Rust | Main #1?

Press F1 in Rust to open the console, then enter client.connect 91.99.37.118:28103 to connect. Launch Rust from this page instead and you join through Steam with the connect already made. https://alpha.24hgaming.com/ is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2635,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp200
Max players 200 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.