Open every day, at every hour Admission free 11,658 servers and 48,164 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 4,797Acc. 2026.4797

Dutch WildLands PVE | Raidable Bases | Events | SkillTree

Rust server · in the archive since 13 September 2026

Online 91.98.186.106:28080 checked 8m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 3
Rank#4,797top 22%
Last wipe16d agoMon 12 Oct, 21:44 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 08:55 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202621:44 UTC16d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Wed 7 Oct 202619:13 UTC21d ago
    Peak
    2
    Crowd
    halved by day 2
    Lasted
    5.1 days
    Players before
    0
  3. Sat 3 Oct 202617:07 UTC25d ago
    Peak
    2
    Crowd
    held half
    Lasted
    4.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

4.6 daysusual gapbetween real wipes
100%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Mon 12 OctWed 7 OctSat 3 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5210:0019:0004:0012:0022:0007:00

Hourly average and peak, UTC.

Folder 2

Server performance

025507510010:0019:0004:0012:0022:0007:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 23 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep29 Sep6 Oct14 Oct21 Oct29 Oct

Top 22% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Dutch WildLands PVE | Raidable Bases | Events | SkillTree mean?

The game's server browser reads these tags published by Dutch WildLands PVE | Raidable Bases | Events | SkillTree: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): The server holds 50 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

These Rust Server History lists include Dutch WildLands PVE | Raidable Bases | Events | SkillTree: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does Dutch WildLands PVE | Raidable Bases | Events | SkillTree run smoothly?

61 server fps on average over the last 48 hours, never below 43. Buildings, deployables and everything else in the world came to as many as 128,764 entities. The highest memory use was 4,225 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Dutch WildLands PVE | Raidable Bases | Events | SkillTree run?

On Windows, Dutch WildLands PVE | Raidable Bases | Events | SkillTree runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is Dutch WildLands PVE | Raidable Bases | Events | SkillTree online, and how reliable is it?

Dutch WildLands PVE | Raidable Bases | Events | SkillTree is listed as online now. About 2 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. First seen by Rust Server History on 13 September 2026.

Where is Dutch WildLands PVE | Raidable Bases | Events | SkillTree located?

There is no region published by Dutch WildLands PVE | Raidable Bases | Events | SkillTree. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 91.98.186.106:28080.

Wipe record

What does wipe day look like on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

2 players on average was the busiest its recent wipes drew. On the latest wipe, 18 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 50% of its recent wipes. The fall below half came by day 2 in those wipes where it didn't hold.

What is the wipe schedule on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

No next wipe can be predicted: Dutch WildLands PVE | Raidable Bases | Events | SkillTree wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 16 days 11 hours ago.

Population

How does Dutch WildLands PVE | Raidable Bases | Events | SkillTree rank against other Rust servers?

The last seven days of player hours place Dutch WildLands PVE | Raidable Bases | Events | SkillTree at #4,797, among the top 22% of all ranked servers.

How busy is Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Against 50 slots, Dutch WildLands PVE | Raidable Bases | Events | SkillTree records 0 players right now. A seven-day average of 0 players is recorded, with a peak of 3. Stored history puts the busiest hour of the past 48 at 21:00 UTC, averaging 2 players.

Rules, map

What are the rules and settings on Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

You will not find a gather rate in the name of Dutch WildLands PVE | Raidable Bases | Events | SkillTree. No group may exceed 8 players, the default set by the game. survival is the game mode, gathering, building and raiding: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.

Which map does Dutch WildLands PVE | Raidable Bases | Events | SkillTree run?

A procedural map of size 4,250 with seed 603079722 is what Dutch WildLands PVE | Raidable Bases | Events | SkillTree runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Join record

How do I join Dutch WildLands PVE | Raidable Bases | Events | SkillTree?

Entering client.connect 91.98.186.106:28080 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://discord.com/invite/C3A7zgvmn9 is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players The server holds 50 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.