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Exhibit no. 10,135Acc. 2026.10135

Vitality Local LiveTest

Rust server · in the archive since 16 September 2026

Offline 91.245.44.75:28018 checked 10h ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak 1
Rank#10,135top 46%
Last wipe12d agoThu 15 Oct, 12:50 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 21:25 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202612:41 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202612:50 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    6 days
    Players before
    0
  3. Wed 14 Oct 202618:26 UTC13d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  4. Sun 11 Oct 202603:29 UTC17d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.6 days
    Players before
    1
  5. Sat 10 Oct 202608:08 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  6. Fri 9 Oct 202622:26 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.4 days
    Players before
    1
  7. Wed 30 Sep 202611:49 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    9.4 days
    Players before
    1
  8. Tue 29 Sep 202609:38 UTC28d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  9. Mon 28 Sep 202614:40 UTC29d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  10. Sun 27 Sep 202610:26 UTC30d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    1
Open the archive box: 6 earlier wipes
  1. Fri 25 Sep 202610:52 UTC32d ago
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    2
  2. Thu 24 Sep 202612:03 UTC33d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  3. Wed 23 Sep 202609:14 UTC34d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0
  4. Tue 22 Sep 202606:49 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  5. Sun 20 Sep 202606:59 UTC38d ago
    Peak
    1
    Crowd
    –
    Lasted
    2 days
    Players before
    0
  6. Thu 17 Sep 202600:41 UTC41d ago
    Peak
    0
    Crowd
    –
    Lasted
    3.3 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

0.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 21 OctThu 15 OctWed 14 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123409:0016:0023:0007:0014:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct13 Oct21 Oct28 Oct

Top 46% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Vitality Local LiveTest mean?

These tags from Vitality Local LiveTest, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts32 (Group limit): The team cap is 32; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Vitality Local LiveTest?

The Rust Server History lists that feature Vitality Local LiveTest are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does Vitality Local LiveTest run?

Rust network protocol 2635 and build 168909 is the build Vitality Local LiveTest runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is Vitality Local LiveTest online, and how reliable is it?

Vitality Local LiveTest was last seen 10 hours ago and is offline right now. It was up for 88 of 168 hours in the last 7 full days, 52% of the time. First seen by Rust Server History on 16 September 2026.

Where is Vitality Local LiveTest located?

There is no region published by Vitality Local LiveTest. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 91.245.44.75:28018.

Wipe history

What does wipe day look like on Vitality Local LiveTest?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Vitality Local LiveTest?

No next wipe can be predicted: Vitality Local LiveTest wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 12 days 19 hours ago its current world was made.

Population

How does Vitality Local LiveTest rank against other Rust servers?

The last seven days of player hours place Vitality Local LiveTest at #10,135, among the top 46% of all ranked servers.

How busy is Vitality Local LiveTest?

No current count exists for Vitality Local LiveTest; it was last seen 10 hours ago. Stored history gives a seven-day average of 0 players and a peak of 1.

Map and rules

What are the rules and settings on Vitality Local LiveTest?

No gather rate is stated in the name of Vitality Local LiveTest. You may play in groups of up to 32 players. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does Vitality Local LiveTest run?

Generated by the game, the map on Vitality Local LiveTest is procedural.

How to join

How do I join Vitality Local LiveTest?

Enter client.connect 91.245.44.75:28018 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts32,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts32
Group limit The team cap is 32.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.