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Exhibit no. 13,580Acc. 2026.13580

ServerDevServer

Rust server · in the archive since 13 September 2026

Offline 91.245.44.75:28017 checked 6d ago

moddedoxide
To visit
Players now 0/ 100
0% full
7-day average0peak 1
Rank#13,580top 61%
Last wipe6d agoWed 21 Oct, 21:49 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 21 Oct 2026, 23:45 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202621:09 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1
  2. Mon 19 Oct 202614:41 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.3 days
    Players before
    1
  3. Fri 16 Oct 202618:50 UTC11d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.8 days
    Players before
    1
  4. Thu 15 Oct 202615:23 UTC12d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  5. Sun 11 Oct 202605:19 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    4.4 days
    Players before
    1
  6. Sat 10 Oct 202609:28 UTC17d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    1
  7. Fri 9 Oct 202621:27 UTC18d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.5 days
    Players before
    2
  8. Thu 8 Oct 202600:11 UTC20d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  9. Wed 7 Oct 202600:14 UTC21d ago
    Peak
    3
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  10. Mon 5 Oct 202623:13 UTC22d ago
    Peak
    3
    Crowd
    –
    Lasted
    1 days
    Players before
    1
Open the archive box: 10 earlier wipes
  1. Sun 4 Oct 202605:05 UTC24d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.8 days
    Players before
    0
  2. Wed 30 Sep 202614:59 UTC27d ago
    Peak
    1
    Crowd
    held half
    Lasted
    3.6 days
    Players before
    0
  3. Tue 29 Sep 202613:49 UTC28d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  4. Mon 28 Sep 202608:55 UTC29d ago
    Peak
    2
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  5. Sun 27 Sep 202609:50 UTC30d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Sat 26 Sep 202607:17 UTC31d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    1
  7. Fri 25 Sep 202609:47 UTC32d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  8. Wed 23 Sep 202607:09 UTC34d ago
    Peak
    1
    Crowd
    –
    Lasted
    2.1 days
    Players before
    0
  9. Tue 22 Sep 202606:23 UTC36d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  10. Sun 20 Sep 202614:37 UTC37d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.7 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.5 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 21 OctMon 19 OctFri 16 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 61% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on ServerDevServer mean?

You can see the tags ServerDevServer publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts30 (Group limit): A team may hold no more than 30; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs167781 (Build): Build number: 167781; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include ServerDevServer?

These Rust Server History lists include ServerDevServer: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server record

Which version of Rust does ServerDevServer run?

The recorded build for ServerDevServer is Rust network protocol 2634 and build 167781 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is ServerDevServer online, and how reliable is it?

The record shows ServerDevServer offline at this moment, last seen 6 days 6 hours ago. It was up for 3 of 168 hours in the last 7 full days, 2% of the time. 13 September 2026 is when Rust Server History first saw it.

Where is ServerDevServer located?

You will find no region published by ServerDevServer. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 91.245.44.75:28017 as the address.

Wipe record

What does wipe day look like on ServerDevServer?

1 players on average was the busiest its recent wipes drew. At 1 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on ServerDevServer?

There is no next wipe to predict on ServerDevServer, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 6 days 8 hours ago.

Player record

How does ServerDevServer rank against other Rust servers?

Over seven days of player hours, ServerDevServer ranks #13,580, inside the top 61% of all ranked servers.

How busy is ServerDevServer?

No current count exists for ServerDevServer; it was last seen 6 days 6 hours ago. The seven-day average stands at 0 players; the peak is 1.

Map and rules

What are the rules and settings on ServerDevServer?

No gather rate is stated in the name of ServerDevServer. No group may exceed 30 players. survival is the game mode, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched off.

Which map does ServerDevServer run?

Generated by the game at size 5,000 with seed 543625, the map on ServerDevServer is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: discord.gg/atlasrust.

Join record

How do I join ServerDevServer?

Enter client.connect 91.245.44.75:28017 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$r?,v2634,gmrust,cs167781,ts30,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts30
Group limit A team may hold no more than 30.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs167781
Build Build number: 167781.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.