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Exhibit no. 7,169Acc. 2026.7169

ServerDevServer

Rust server · in the archive since 17 September 2026

Offline 91.245.44.75:28015 checked 1d ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 1
Rank#7,169top 32%
Last wipe6d agoThu 22 Oct, 19:23 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 21:25 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202615:38 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202614:55 UTC13d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    1
  3. Mon 12 Oct 202614:03 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    3 days
    Players before
    1
  4. Fri 2 Oct 202617:51 UTC26d ago
    Peak
    1
    Crowd
    –
    Lasted
    9.8 days
    Players before
    1
  5. Thu 1 Oct 202623:36 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.8 days
    Players before
    0
  6. Fri 25 Sep 202608:11 UTC33d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.6 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctMon 12 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123423:0003:0008:0012:0017:0021:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep4 Oct14 Oct21 Oct28 Oct

Top 32% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on ServerDevServer mean?

The game's server browser reads these tags published by ServerDevServer: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include ServerDevServer?

These Rust Server History lists include ServerDevServer: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Which version of Rust does ServerDevServer run?

Rust network protocol 2635 and build 168909 is the build ServerDevServer runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is ServerDevServer online, and how reliable is it?

Offline now, ServerDevServer was last seen 25 hours ago. It was up for 127 of 168 hours in the last 7 full days, 76% of the time. 17 September 2026 is when Rust Server History first saw it.

Where is ServerDevServer located?

You will find no region published by ServerDevServer. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 91.245.44.75:28015.

Wipe log

What does wipe day look like on ServerDevServer?

1 players on average was the busiest its recent wipes drew. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on ServerDevServer?

There is no next wipe to predict on ServerDevServer, which wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 6 days 3 hours ago.

Population

How does ServerDevServer rank against other Rust servers?

The last seven days of player hours place ServerDevServer at #7,169, among the top 32% of all ranked servers.

How busy is ServerDevServer?

The last sighting of ServerDevServer in the live count was 25 hours ago; it is offline now. Stored history gives a seven-day average of 0 players and a peak of 1.

Map and rules

What are the rules and settings on ServerDevServer?

The name of ServerDevServer carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is disabled.

Which map does ServerDevServer run?

A procedural map is what ServerDevServer runs; the game generates it.

Joining the server

How do I join ServerDevServer?

Enter client.connect 91.245.44.75:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.