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Exhibit no. 15,244Acc. 2026.15244

CSL Deadmans ATLAT-675 LiveTest

Rust server · in the archive since 12 October 2026

Offline 91.245.44.75:28430 checked 14d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,244top 71%
Last wipe16d agoMon 12 Oct, 19:27 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 13 Oct 2026, 23:10 UTCAll times UTC.

The record of each wipe

  1. Mon 12 Oct 202619:27 UTC16d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k12 Oct14 Oct15 Oct17 Oct18 Oct20 Oct

Top 71% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on CSL Deadmans ATLAT-675 LiveTest mean?

These tags from CSL Deadmans ATLAT-675 LiveTest, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): 2 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs166494 (Build): The game build is 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include CSL Deadmans ATLAT-675 LiveTest?

These Rust Server History lists include CSL Deadmans ATLAT-675 LiveTest: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does CSL Deadmans ATLAT-675 LiveTest run?

The recorded build for CSL Deadmans ATLAT-675 LiveTest is Rust network protocol 2634 and build 166494 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is CSL Deadmans ATLAT-675 LiveTest online, and how reliable is it?

The record shows CSL Deadmans ATLAT-675 LiveTest offline at this moment, last seen 14 days 23 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. 12 October 2026 is when Rust Server History first saw it.

Where is CSL Deadmans ATLAT-675 LiveTest located?

There is no region published by CSL Deadmans ATLAT-675 LiveTest. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 91.245.44.75:28430.

Wipe record

What does wipe day look like on CSL Deadmans ATLAT-675 LiveTest?

At their busiest, its recent wipes drew an average of 1 players. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on CSL Deadmans ATLAT-675 LiveTest?

Its rhythm is not yet clear: too few of CSL Deadmans ATLAT-675 LiveTest's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 16 days 3 hours ago.

Player record

How does CSL Deadmans ATLAT-675 LiveTest rank against other Rust servers?

Player hours over the last seven days put CSL Deadmans ATLAT-675 LiveTest at #15,244: a place in the top 71% of all ranked servers.

How busy is CSL Deadmans ATLAT-675 LiveTest?

The last sighting of CSL Deadmans ATLAT-675 LiveTest in the live count was 14 days 23 hours ago; it is offline now.

Rules, map

What are the rules and settings on CSL Deadmans ATLAT-675 LiveTest?

No gather rate is stated in the name of CSL Deadmans ATLAT-675 LiveTest. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched off.

Joining the server

How do I join CSL Deadmans ATLAT-675 LiveTest?

Enter client.connect 91.245.44.75:28430 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players 2 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol Your game must run protocol 2634 to join.
cs166494
Build The game build is 166494.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.