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Exhibit no. 14,140Acc. 2026.14140

CSL EmptyMap LiveTest

Rust server · in the archive since 20 October 2026

Offline 91.245.44.75:28360 checked 8d ago

moddedoxide
To visit
Players now 1/ 50
2% full
7-day average0peak –
Rank#14,140top 64%
Last wipe8d agoTue 20 Oct, 07:19 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 20 Oct 2026, 07:40 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202607:19 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

No hourly players around its wipes yet.

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Oct21 Oct23 Oct24 Oct26 Oct27 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on CSL EmptyMap LiveTest mean?

The game's server browser reads these tags published by CSL EmptyMap LiveTest: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts1000 (Group limit): A team may hold no more than 1000; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): Build number: 166494; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; sc1 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include CSL EmptyMap LiveTest?

The Rust Server History lists that feature CSL EmptyMap LiveTest are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does CSL EmptyMap LiveTest run?

The recorded build for CSL EmptyMap LiveTest is Rust network protocol 2634 and build 166494 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is CSL EmptyMap LiveTest online, and how reliable is it?

The record shows CSL EmptyMap LiveTest offline at this moment, last seen 8 days 14 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 20 October 2026 is when Rust Server History first saw it.

Where is CSL EmptyMap LiveTest located?

There is no region published by CSL EmptyMap LiveTest. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 91.245.44.75:28360 as the address.

Wipe history

What does wipe day look like on CSL EmptyMap LiveTest?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked.

What is the wipe schedule on CSL EmptyMap LiveTest?

The record holds too few of CSL EmptyMap LiveTest's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 8 days 15 hours ago its current world was made.

Population

How does CSL EmptyMap LiveTest rank against other Rust servers?

Over seven days of player hours, CSL EmptyMap LiveTest ranks #14,140, inside the top 64% of all ranked servers.

How busy is CSL EmptyMap LiveTest?

CSL EmptyMap LiveTest is offline at present, having last been seen 8 days 14 hours ago.

Rules, map

What are the rules and settings on CSL EmptyMap LiveTest?

You will not find a gather rate in the name of CSL EmptyMap LiveTest. No group may exceed 1000 players. survival is the game mode, gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched off.

How to join

How do I join CSL EmptyMap LiveTest?

Press F1 in Rust to open the console, then enter client.connect 91.245.44.75:28360 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2634,gmrust,cs166494,sc1,ts1000,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts1000
Group limit A team may hold no more than 1000.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build Build number: 166494.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Other

sc1
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.