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Exhibit no. 6,616Acc. 2026.6616

BuildLab

Rust server · in the archive since 27 September 2026

Offline 91.245.155.25:47831 checked 2h ago

moddedoxide
To visit
Players now 1/ 4
25% full
7-day average1peak 1
Rank#6,616top 30%
Last wipe7d agoWed 21 Oct, 20:02 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 01:10 UTCAll times UTC.

The record of each wipe

  1. Wed 21 Oct 202620:02 UTC7d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202617:05 UTC26d ago
    Peak
    –
    Crowd
    –
    Lasted
    19.1 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

19.1 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 21 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 42 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75117:0020:0023:0019:0022:0001:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k27 Sep3 Oct10 Oct16 Oct23 Oct29 Oct

Top 30% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on BuildLab mean?

The game's server browser reads these tags published by BuildLab: gmrust (Game mode): This server runs standard Rust survival; mp4 (Max players): The server holds 4 slots; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include BuildLab?

These Rust Server History lists include BuildLab: Modded Rust servers: the record and Rust build servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server record

Which version of Rust does BuildLab run?

On Windows, BuildLab runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is BuildLab online, and how reliable is it?

Offline now, BuildLab was last seen 2 hours ago. It was up for 33 of 168 hours in the last 7 full days, 20% of the time. The first sighting by Rust Server History was on 27 September 2026.

Where is BuildLab located?

There is no region published by BuildLab. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 91.245.155.25:47831.

Wipe record

What does wipe day look like on BuildLab?

At their busiest, its recent wipes drew an average of 1 players. 42 hours into the latest wipe the crowd peaked.

What is the wipe schedule on BuildLab?

Its rhythm is not yet clear: too few of BuildLab's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 7 days 7 hours ago, the current world is what it runs now.

Population

How does BuildLab rank against other Rust servers?

The last seven days of player hours place BuildLab at #6,616, among the top 30% of all ranked servers.

How busy is BuildLab?

BuildLab is offline at present, having last been seen 2 hours ago. A seven-day average of 1 players is recorded, with a peak of 1. An average of 1 players at 17:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on BuildLab?

You will not find a gather rate in the name of BuildLab. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does BuildLab run?

Generated by the game, the map on BuildLab is procedural.

Joining the server

How do I join BuildLab?

Entering client.connect 91.245.155.25:47831 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp4,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp4
Max players The server holds 4 slots.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.