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Exhibit no. 9,794Acc. 2026.9794

INTFO Rust | Procedural

Rust server · in the archive since 16 September 2026

Online 91.240.74.124:28015 checked 10m ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak 2
Rank#9,794top 44%
Last wipe24d agoSat 3 Oct, 08:19 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 05:35 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202608:19 UTC24d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202622:32 UTC FW26d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0
  3. Sun 20 Sep 202611:26 UTC37d ago
    Peak
    1
    Crowd
    halved by day 4
    Lasted
    11.5 days
    Players before
    0
  4. Fri 18 Sep 202611:05 UTC39d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    2 days
    Players before
    0
  5. Thu 17 Sep 202620:42 UTC40d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.6 days
    Players before
    0
  6. Wed 16 Sep 202622:44 UTC41d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.4 daysusual gapbetween real wipes
20%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Sat 3 OctThu 1 OctSun 20 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 33 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5206:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 44% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on INTFO Rust | Procedural mean?

These tags from INTFO Rust | Procedural, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): This server runs game build 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rpol (Region code): pol is the server's region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Plugins run through Carbon here. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include INTFO Rust | Procedural?

These Rust Server History lists include INTFO Rust | Procedural: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server entry

Does INTFO Rust | Procedural run smoothly?

50 server fps on average over the last 48 hours, never below 2. As many as 79,822 entities were in the world: buildings, deployables and the rest. Memory use peaked at 5,031 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does INTFO Rust | Procedural run?

The recorded build for INTFO Rust | Procedural is Rust network protocol 2635 and build 168909 on Linux. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is INTFO Rust | Procedural online, and how reliable is it?

The live count shows INTFO Rust | Procedural online right now. The uptime it reports puts the last restart at about 31 hours ago. 168 of 168 hours, or 100% of the time, over the last 7 full days. First seen by Rust Server History on 16 September 2026.

Where is INTFO Rust | Procedural located?

You will find no region published by INTFO Rust | Procedural, and its region code is pol. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 91.240.74.124:28015.

Wipe history

What does wipe day look like on INTFO Rust | Procedural?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 33 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 2.5 the crowd fell to below half when it did not hold.

What is the wipe schedule on INTFO Rust | Procedural?

There is no next wipe to predict on INTFO Rust | Procedural, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 24 days 21 hours ago, the current world is what it runs now.

Player counts

How does INTFO Rust | Procedural rank against other Rust servers?

Player hours over the last seven days put INTFO Rust | Procedural at #9,794: a place in the top 44% of all ranked servers.

How busy is INTFO Rust | Procedural?

Of its 10 slots, INTFO Rust | Procedural currently has 0 filled. The seven-day average stands at 0 players; the peak is 2. An average of 2 players at 22:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on INTFO Rust | Procedural?

You will not find a gather rate in the name of INTFO Rust | Procedural. The limit of 8 players per group is the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. The server browser lists it under Modded, where plugins or settings change the game. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does INTFO Rust | Procedural run?

Generated by the game at size 3,500 with seed 1573025114, the map on INTFO Rust | Procedural is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join INTFO Rust | Procedural?

Entering client.connect 91.240.74.124:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf. https://rust.intfo.ru is its website.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$rpol,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build This server runs game build 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rpol
Region code pol is the server's region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Plugins run through Carbon here.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.