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Exhibit no. 15,323Acc. 2026.15323
Rust Devblog 299 [No-Steam / Oxide]
Rust server · in the archive since 26 October 2026
Offline 91.235.145.236:28015 checked 1d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Rust Devblog 299 [No-Steam / Oxide] mean?
The game's server browser reads these tags published by Rust Devblog 299 [No-Steam / Oxide]: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2594 (Protocol): Your game must run protocol 2594 to join; cs128111 (Build): This server runs game build 128111; ptrak (Networking): RakNet handles the network layer, as standard for the game; $reu2 (Region code): The region code recorded for this server is eu2; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include Rust Devblog 299 [No-Steam / Oxide]?
These Rust Server History lists include Rust Devblog 299 [No-Steam / Oxide]: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
The record
Which version of Rust does Rust Devblog 299 [No-Steam / Oxide] run?
The recorded build for Rust Devblog 299 [No-Steam / Oxide] is Rust network protocol 2594 and build 128111 on Windows. Steam updates your game for you; joining needs the same protocol.
Is Rust Devblog 299 [No-Steam / Oxide] online, and how reliable is it?
Rust Devblog 299 [No-Steam / Oxide] was last seen 45 hours ago and is offline right now. It was up 0% of the time over the last 1 full day, 0 of 24 hours. 26 October 2026 is when Rust Server History first saw it.
Where is Rust Devblog 299 [No-Steam / Oxide] located?
There is no region published by Rust Devblog 299 [No-Steam / Oxide], and its region code is eu2. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 91.235.145.236:28015 as the address.
Wipe record
What is the wipe schedule on Rust Devblog 299 [No-Steam / Oxide]?
The record holds too few of Rust Devblog 299 [No-Steam / Oxide]'s wipes to tell its rhythm. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 2 days 10 hours ago its current world was made.
Population
How does Rust Devblog 299 [No-Steam / Oxide] rank against other Rust servers?
Player hours over the last seven days put Rust Devblog 299 [No-Steam / Oxide] at #15,323: a place in the top 69% of all ranked servers.
How busy is Rust Devblog 299 [No-Steam / Oxide]?
No current count exists for Rust Devblog 299 [No-Steam / Oxide]; it was last seen 45 hours ago. The seven-day average for this entry is 0 players.
Map and rules
What are the rules and settings on Rust Devblog 299 [No-Steam / Oxide]?
The name of Rust Devblog 299 [No-Steam / Oxide] carries no gather rate. The limit of 8 players per group is the game's default. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched off.
Which map does Rust Devblog 299 [No-Steam / Oxide] run?
A procedural map is what Rust Devblog 299 [No-Steam / Oxide] runs; the game generates it.
Join record
How do I join Rust Devblog 299 [No-Steam / Oxide]?
Enter client.connect 91.235.145.236:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp50,ptrak,$reu2,v2594,gmrust,cs128111,ts8,^o^z
Game
gmrust
mp50
ts8
v2594
cs128111
ptrak
$reu2
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.