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Exhibit no. 5,572Acc. 2026.5572

JRs

Rust server, NA (us5) · in the archive since 13 September 2026

Online NA · us5 91.229.114.90:28120 checked 11m ago

vanilla
To visit
Players now 0/ 25
0% full
7-day average0peak 1
Rank#5,572top 25% · #932 in NA
Last wipe6d agoFri 23 Oct, 01:56 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:45 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202601:56 UTC6d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 2 Oct 202621:21 UTC26d ago
    Peak
    0
    Crowd
    –
    Lasted
    20.2 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

20.2 daysusual gapbetween real wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Fri 23 OctFri 2 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75116:0001:0010:0020:0005:0014:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608016:0001:0010:0020:0005:0014:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on JRs mean?

These tags from JRs, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp25 (Max players): Slot count: 25; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus5 (Region code): us5 is the server's region code; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; NA (North America): The server browser lists it under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include JRs?

These Rust Server History lists include JRs: Rust community servers, North America Rust servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does JRs run smoothly?

52 server fps on average over the last 48 hours, never below 32. Buildings, deployables and everything else in the world came to as many as 125,218 entities. Up to 3,519 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does JRs run?

On Linux, JRs runs Rust network protocol 2635 and build 168909. The protocol must match to join, and Steam handles that update.

Is JRs online, and how reliable is it?

JRs is listed as online now. About 6 hours ago is when it last restarted, judged by the uptime it reports. 167 of 168 hours, or 99% of the time, over the last 7 full days. The first sighting by Rust Server History was on 13 September 2026.

Where is JRs located?

A NA tag and a region code of us5 place JRs in North America on the listing. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.229.114.90:28120.

Wipe record

What does wipe day look like on JRs?

At their busiest, its recent wipes drew an average of 0 players. 1 hours into the latest wipe the crowd peaked.

What is the wipe schedule on JRs?

Its rhythm is not yet clear: too few of JRs's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 6 days 14 hours ago its current world was made.

Player record

How does JRs rank against other Rust servers?

Seven days of player hours rank JRs at #5,572, in the top 25% of all ranked servers; within North America it is #932.

How busy is JRs?

Of its 25 slots, JRs currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 1. Stored history puts the busiest hour of the past 48 at 11:00 UTC, averaging 1 players.

Map and rules

What are the rules and settings on JRs?

The name of JRs carries no gather rate. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, gather, build, raid: the standard game. You may fight and raid other players. The Community section of the server browser carries it. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. VAC from Valve is switched on.

Which map does JRs run?

Generated by the game at size 4,500 with seed 722508191, the map on JRs is procedural. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join JRs?

Press F1 in Rust to open the console, then enter client.connect 91.229.114.90:28120 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp25,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp25
Max players Slot count: 25.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rus5
Region code us5 is the server's region code.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Region

NA
North America The server browser lists it under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.