Open every day, at every hour Admission free 11,836 servers and 72,948 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 9,236Acc. 2026.9236

Celestial Dev

Rust server, NA (us5) · in the archive since 25 September 2026

Offline NA · us5 91.229.114.222:28015 checked 1d ago

moddedcarbon
To visit
Players now 0/ 8
0% full
7-day average0peak 1
Rank#9,236top 42% · #1239 in NA
Last wipe8d agoTue 20 Oct, 22:10 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 27 Oct 2026, 20:15 UTCAll times UTC.

The record of each wipe

  1. Tue 20 Oct 202622:10 UTC8d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 3 Oct 202617:26 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    17.2 days
    Players before
    0
  3. Sat 26 Sep 202619:42 UTC32d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    6.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

12.1 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
0%crowd heldelse halves by day 1

The first 48 hours of its last wipes

Tue 20 OctSat 3 OctSat 26 Sep
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75114:0015:0016:0018:0019:0020:00

Hourly average and peak, UTC.

Folder 2

Server performance

02040608014:0015:0016:0018:0019:0020:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k25 Sep30 Sep5 Oct10 Oct24 Oct29 Oct

Top 42% of all ranked servers, top 67% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

Who runs Celestial Dev?

The same operator most likely runs Celestial Dev and 18 other servers we track, as all publish a joinmyga.me hostname.

What do the server tags on Celestial Dev mean?

You can see the tags Celestial Dev publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp8 (Max players): Slot count: 8; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus5 (Region code): Recorded region code: us5; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its entry in the server browser sits under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Celestial Dev?

The Rust Server History lists that feature Celestial Dev are: Modded Rust servers: the record and North America Rust servers. It appears under these filters on the server list: Region: North America; Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Does Celestial Dev run smoothly?

41 server fps on average over the last 48 hours, never below 13. As many as 13,884 entities were in the world: buildings, deployables and the rest. Up to 1,605 MB of memory was used. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Celestial Dev run?

On Linux, Celestial Dev runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Celestial Dev online, and how reliable is it?

Celestial Dev was last seen 41 hours ago and is offline right now. About 3 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 13 were up: 8% of the time. The first sighting by Rust Server History was on 25 September 2026.

Where is Celestial Dev located?

The entry for Celestial Dev carries a NA tag and sits in North America; its region code is us5. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 91.229.114.222:28015 as the address.

Wipe history

What does wipe day look like on Celestial Dev?

An average peak of 1 players was drawn by its recent wipes. On the latest wipe, 0 hours after the wipe, the crowd peaked. Above half that peak until the next wipe it stayed in 0% of its recent wipes. By day 1 it fell below half in the wipes where it did not hold.

What is the wipe schedule on Celestial Dev?

No next wipe can be predicted: Celestial Dev wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 8 days 15 hours ago its current world was made.

Player record

How does Celestial Dev rank against other Rust servers?

Celestial Dev takes #1,239 in North America on seven-day player hours, with #9,236 overall and a place in the top 42% of all ranked servers.

How busy is Celestial Dev?

Celestial Dev is offline at present, having last been seen 41 hours ago. A seven-day average of 0 players is recorded, with a peak of 1. An average of 1 players at 14:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Celestial Dev?

The name of Celestial Dev carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: the usual game, with gathering, building and raiding. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.

Which map does Celestial Dev run?

Generated by the game at size 3,584 with seed 1337, the map on Celestial Dev is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Its map carries the name: COLONY.

Joining the server

How do I join Celestial Dev?

Enter client.connect 91.229.114.222:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp8,ptrak,$rus5,v2635,NA,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp8
Max players Slot count: 8.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rus5
Region code Recorded region code: us5.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Plugins run through Carbon here.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.