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Exhibit no. 5,645Acc. 2026.5645

Hurricane • Dev

Rust server, NA (us5) · in the archive since 14 September 2026

Online NA · us5 91.229.114.221:28047 checked 14m ago

monthly wipes vanillacarbon
To visit
Players now 3/ 8
38% full
7-day average2peak 6
Rank#5,645top 25% · #937 in NA
Last wipe24d agoSun 4 Oct, 21:58 UTC · monthly schedule
Next wipe7d 17hThu 5 Nov, 19:00 UTC FW

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 00:50 UTCAll times UTC.

The record of each wipe

  1. Sun 4 Oct 202621:58 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

force wipes only

Next wipe Thursday 5 November, 19:00 UTC, in 7d 17h. The force wipe · high confidence

0wipe-day peakplayers, last three wipes

Coming wipes

  1. 7d 17hThu 5 Nov, 19:00 UTCFW
  2. 35d 17hThu 3 Dec, 19:00 UTCFW

The first 48 hours of its last wipes

01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 1 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0246819:0022:0000:0003:0020:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

01020304019:0022:0000:0003:0020:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 5 Oct. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep24 Sep29 Sep6 Oct11 Oct29 Oct

Top 25% of all ranked servers, top 50% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on Hurricane • Dev mean?

The game's server browser reads these tags published by Hurricane • Dev: gmrust (Game mode): The game mode is standard Rust survival; mp8 (Max players): Slot count: 8; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $rus5 (Region code): Recorded region code: us5; ^m (Monthly): On a monthly schedule the server wipes with Facepunch's force wipe; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^y (Carbon): Plugins run through Carbon here; NA (North America): Its entry in the server browser sits under North America. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Hurricane • Dev?

The Rust Server History lists that feature Hurricane • Dev are: Rust community servers, North America Rust servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and Plugins, not modded; Server tag: Monthly ^m, Vanilla ^v and Carbon ^y; Group limit: 5 or more; Wipe schedule: Monthly.

Server record

Does Hurricane • Dev run smoothly?

Averaged over the last 48 hours: 30 server fps, with 26 the lowest. Buildings, deployables and everything else in the world came to as many as 110,590 entities. Memory use peaked at 3,419 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Hurricane • Dev run?

On Linux, Hurricane • Dev runs Rust network protocol 2635 and build 168909. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Hurricane • Dev online, and how reliable is it?

Hurricane • Dev is listed as online now. The uptime it reports puts the last restart at about 4 hours ago. Of 168 hours in the last 7 full days, 14 were up: 8% of the time. 14 September 2026 is when Rust Server History first saw it.

Where is Hurricane • Dev located?

The entry for Hurricane • Dev carries a NA tag and sits in North America; its region code is us5. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 91.229.114.221:28047.

Wipe history

What does wipe day look like on Hurricane • Dev?

0 players on average was the busiest its recent wipes drew. On the latest wipe, 1 hours after the wipe, the crowd peaked.

What is the wipe schedule on Hurricane • Dev?

Hurricane • Dev wipes with the force wipe, once a month. The force wipe on Thursday 5 November at 19:00 UTC is its next wipe, and every Rust server wipes then. 24 days 3 hours ago its current world was made. Its tags carry a monthly wipe schedule.

Population

How does Hurricane • Dev rank against other Rust servers?

Hurricane • Dev takes #937 in North America on seven-day player hours, with #5,645 overall and a place in the top 25% of all ranked servers.

How busy is Hurricane • Dev?

3 players are on Hurricane • Dev at present, from 8 slots. The seven-day average stands at 2 players; the peak is 6. The busiest hour of the last 48 was 21:00 UTC, averaging 6 players.

Rules and settings

What are the rules and settings on Hurricane • Dev?

You will not find a gather rate in the name of Hurricane • Dev. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. The Community section of the server browser carries it. The plugin count is Carbon. The name vanilla is used here: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.

Which map does Hurricane • Dev run?

Seed 1337, size 4,500: such is the procedural map Hurricane • Dev runs, generated by the game. You can look at the map on RustMaps from this page, since one size and seed always give one map. Under map name, the entry reads: Cat5.gg.

How to join

How do I join Hurricane • Dev?

Enter client.connect 91.229.114.221:28047 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. https://discord.com/invite/AG58PsFGGd is where its website is.

The label explained

Server tags

What each tag this server publishes means.

Published as mp8,ptrak,$rus5,v2635,^y,^m,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp8
Max players Slot count: 8.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$rus5
Region code Recorded region code: us5.

Wipe schedule

^m
Monthly On a monthly schedule the server wipes with Facepunch's force wipe.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Mods and access

^y
Carbon Plugins run through Carbon here.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.