Open every day, at every hour Admission free 11,856 servers and 86,772 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 5,084Acc. 2026.5084

WhyNotRust

Rust server, NA (us5) · in the archive since 13 September 2026

Online NA · us5 91.229.114.120:28015 checked 6m ago

vanilla
To visit
Players now 0/ 100
0% full
7-day average0peak 2
Rank#5,084top 23% · #869 in NA
Last wipe25d agoSat 3 Oct, 16:40 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 29 Oct 2026, 15:05 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202616:40 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 1 Oct 202618:08 UTC FW27d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Sat 3 OctThu 1 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 29 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75116:0001:0010:0019:0004:0013:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020016:0001:0010:0019:0004:0013:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 23% of all ranked servers, top 47% in NA. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on WhyNotRust mean?

The game's server browser reads these tags published by WhyNotRust: gmrust (Game mode): The game mode is standard Rust survival; mp100 (Max players): The server holds 100 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): This server runs game build 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $rus5 (Region code): Recorded region code: us5; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; NA (North America): Its entry in the server browser sits under North America. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include WhyNotRust?

These Rust Server History lists include WhyNotRust: Rust community servers, North America Rust servers and The vanilla Rust servers on record. These filters on the server list bring it up: Region: North America; Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

Server record

Does WhyNotRust run smoothly?

Averaged over the last 48 hours: 88 server fps, with 51 the lowest. Buildings, deployables and everything else in the world came to as many as 91,862 entities. Up to 2,777 MB of memory was used. Players feel lag when fps drop and the entity count climbs.

Which version of Rust does WhyNotRust run?

Rust network protocol 2635 and build 168909 is the build WhyNotRust runs, on Linux. The protocol must match to join, and Steam handles that update.

Is WhyNotRust online, and how reliable is it?

At this moment WhyNotRust is online. About 6 hours ago is when it last restarted, judged by the uptime it reports. It was up for 167 of 168 hours in the last 7 full days, 99% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is WhyNotRust located?

Filed under North America on the list, WhyNotRust shows the NA tag and the region code us5. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 91.229.114.120:28015.

Wipe history

What does wipe day look like on WhyNotRust?

1 players on average was the busiest its recent wipes drew. 29 hours into the latest wipe the crowd peaked.

What is the wipe schedule on WhyNotRust?

The rhythm of WhyNotRust cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 25 days 22 hours ago its current world was made.

Player record

How does WhyNotRust rank against other Rust servers?

WhyNotRust takes #869 in North America on seven-day player hours, with #5,084 overall and a place in the top 23% of all ranked servers.

How busy is WhyNotRust?

Of its 100 slots, WhyNotRust currently has 0 filled. Stored history gives a seven-day average of 0 players and a peak of 2. An average of 1 players at 23:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on WhyNotRust?

You will not find a gather rate in the name of WhyNotRust. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The Community section of the server browser carries it. The server applies the label vanilla: rates, kits and rules are as Facepunch ships them. The anti-cheat VAC from Valve is active.

Which map does WhyNotRust run?

Seed 1361231414, size 4,000: such is the procedural map WhyNotRust runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join WhyNotRust?

Press F1 in Rust to open the console, then enter client.connect 91.229.114.120:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp100,ptrak,$rus5,v2635,^v,NA,gmrust,cs168909,ts8

Game

gmrust
Game mode The game mode is standard Rust survival.
mp100
Max players The server holds 100 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build This server runs game build 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$rus5
Region code Recorded region code: us5.

Difficulty

^v
Vanilla Rates, kits and rules are as Facepunch ships them.

Region

NA
North America Its entry in the server browser sits under North America.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.