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Exhibit no. 12,998Acc. 2026.12998
Oxide Studio · Development
Rust server · in the archive since 17 October 2026
Offline 91.219.238.108:28015 checked 12d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 60% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on Oxide Studio · Development mean?
You can see the tags Oxide Studio · Development publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): Your game must run protocol 2634 to join; cs167781 (Build): Build number: 167781; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Oxide Studio · Development?
The Rust Server History lists that feature Oxide Studio · Development are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 2 weeks.
The record
Which version of Rust does Oxide Studio · Development run?
On Windows, Oxide Studio · Development runs Rust network protocol 2634 and build 167781. The protocol must match to join, and Steam handles that update.
Is Oxide Studio · Development online, and how reliable is it?
Oxide Studio · Development was last seen 12 days 3 hours ago and is offline right now. 0 of 168 hours, or 0% of the time, over the last 7 full days. First seen by Rust Server History on 17 October 2026.
Where is Oxide Studio · Development located?
No region is published by Oxide Studio · Development. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 91.219.238.108:28015 as the address.
Wipe log
What is the wipe schedule on Oxide Studio · Development?
The record holds too few of Oxide Studio · Development's wipes to tell its rhythm. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 12 days 4 hours ago, the current world is what it runs now.
Player record
How does Oxide Studio · Development rank against other Rust servers?
The last seven days of player hours place Oxide Studio · Development at #12,998, among the top 60% of all ranked servers.
How busy is Oxide Studio · Development?
The last sighting of Oxide Studio · Development in the live count was 12 days 3 hours ago; it is offline now.
Rules and settings
What are the rules and settings on Oxide Studio · Development?
You will not find a gather rate in the name of Oxide Studio · Development. The limit of 8 players per group is the game's default. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.
Which map does Oxide Studio · Development run?
The game generates the map on Oxide Studio · Development, which is procedural.
Joining the server
How do I join Oxide Studio · Development?
Enter client.connect 91.219.238.108:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2634,gmrust,cs167781,ts8,^o^z
Game
gmrust
mp10
ts8
v2634
cs167781
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.