Open every day, at every hour Admission free 11,599 servers and 34,406 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

The server's own banner, as it publishes it

Exhibit no. 15,419Acc. 2026.15419

LionForge Modded #1

Rust server · in the archive since 24 September 2026

Online 91.122.45.39:28025 checked 10m ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,419top 69%
Last wipe5d agoThu 22 Oct, 15:07 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 05:45 UTCAll times UTC.

The record of each wipe

  1. Thu 22 Oct 202615:07 UTC5d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Thu 15 Oct 202615:07 UTC12d ago
    Peak
    0
    Crowd
    –
    Lasted
    7 days
    Players before
    0
  3. Fri 2 Oct 202607:55 UTC25d ago
    Peak
    0
    Crowd
    –
    Lasted
    13.3 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

10.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
0wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Thu 22 OctThu 15 OctFri 2 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123406:0015:0000:0010:0019:0004:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020006:0015:0000:0010:0019:0004:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 25 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Sep1 Oct8 Oct14 Oct21 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on LionForge Modded #1 mean?

The game's server browser reads these tags published by LionForge Modded #1: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): 50 slots are set on this server; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include LionForge Modded #1?

The Rust Server History lists that feature LionForge Modded #1 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.

Server entry

Does LionForge Modded #1 run smoothly?

168 server fps on average over the last 48 hours, never below 130. As many as 64,874 entities were in the world: buildings, deployables and the rest. Up to 2,851 MB of memory was used. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does LionForge Modded #1 run?

On Linux, LionForge Modded #1 runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is LionForge Modded #1 online, and how reliable is it?

At this moment LionForge Modded #1 is online. About 5 days 9 hours ago is when it last restarted, judged by the uptime it reports. 168 of 168 hours, or 100% of the time, over the last 7 full days. The first sighting by Rust Server History was on 24 September 2026.

Where is LionForge Modded #1 located?

You will find no region published by LionForge Modded #1. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You can reach it at 91.122.45.39:28025.

Wipe record

What does wipe day look like on LionForge Modded #1?

At their busiest, its recent wipes drew an average of 0 players. 0 hours into the latest wipe the crowd peaked.

What is the wipe schedule on LionForge Modded #1?

No next wipe can be predicted: LionForge Modded #1 wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 5 days 14 hours ago.

Player counts

How does LionForge Modded #1 rank against other Rust servers?

The last seven days of player hours place LionForge Modded #1 at #15,419, among the top 69% of all ranked servers.

How busy is LionForge Modded #1?

Against 50 slots, LionForge Modded #1 records 0 players right now. Stored history gives a seven-day average of 0 players.

Rules and settings

What are the rules and settings on LionForge Modded #1?

You will not find a gather rate in the name of LionForge Modded #1. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does LionForge Modded #1 run?

Seed 1695231028, size 3,500: such is the procedural map LionForge Modded #1 runs, generated by the game. One size and seed produce one map, which RustMaps can show you from this page.

Joining the server

How do I join LionForge Modded #1?

Enter client.connect 91.122.45.39:28025 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you. You will find its website at https://rust.lionforge.dev/en/.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players 50 slots are set on this server.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.