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Exhibit no. 15,901Acc. 2026.15901

RustSkinLab Content Studio

Rust server · in the archive since 2 October 2026

Offline 90.254.148.131:28025 checked 21d ago

moddedoxide
To visit
Players now 0/ 2
0% full
7-day average0peak –
Rank#15,901top 72%
Last wipe27d agoThu 1 Oct, 23:16 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct4 Oct7 Oct9 Oct12 Oct14 Oct

Top 72% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on RustSkinLab Content Studio mean?

You can see the tags RustSkinLab Content Studio publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166494 (Build): This server runs game build 166494; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include RustSkinLab Content Studio?

The Rust Server History lists that feature RustSkinLab Content Studio are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does RustSkinLab Content Studio run?

The recorded build for RustSkinLab Content Studio is Rust network protocol 2634 and build 166494 on Windows. Steam updates your game for you; joining needs the same protocol.

Is RustSkinLab Content Studio online, and how reliable is it?

RustSkinLab Content Studio was last seen 21 days 10 hours ago and is offline right now. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 2 October 2026.

Where is RustSkinLab Content Studio located?

No region is published by RustSkinLab Content Studio. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 90.254.148.131:28025.

Wipe log

What is the wipe schedule on RustSkinLab Content Studio?

Its rhythm is not yet clear: too few of RustSkinLab Content Studio's wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 27 days 9 hours ago, the current world is what it runs now.

Population

How does RustSkinLab Content Studio rank against other Rust servers?

The last seven days of player hours place RustSkinLab Content Studio at #15,901, among the top 72% of all ranked servers.

How busy is RustSkinLab Content Studio?

RustSkinLab Content Studio is offline at present, having last been seen 21 days 10 hours ago.

Map and rules

What are the rules and settings on RustSkinLab Content Studio?

The name of RustSkinLab Content Studio carries no gather rate. At 8 players, the group limit matches the game's default. survival is the game mode, gather, build, raid: the standard game. PvP and raiding are enabled. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does RustSkinLab Content Studio run?

Generated by the game, the map on RustSkinLab Content Studio is procedural.

How to join

How do I join RustSkinLab Content Studio?

Press F1 in Rust to open the console, then enter client.connect 90.254.148.131:28025 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2634,gmrust,cs166494,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166494
Build This server runs game build 166494.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.