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Exhibit no. 7,919Acc. 2026.7919

[DEV] Server

Rust server · in the archive since 13 September 2026

Offline 89.93.3.136:12015 checked 2d ago

moddedcarbon
To visit
Players now 0/ 2
0% full
7-day average0peak 2
Rank#7,919top 36%
Last wipe7d agoMon 19 Oct, 19:49 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 25 Oct 2026, 19:25 UTCAll times UTC.

The record of each wipe

  1. Mon 19 Oct 202619:49 UTC7d ago
    Peak
    0
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Sat 17 Oct 202608:31 UTC10d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.5 days
    Players before
    0
  3. Sun 4 Oct 202614:00 UTC23d ago
    Peak
    1
    Crowd
    halved by day 1
    Lasted
    12.8 days
    Players before
    0
  4. Sat 3 Oct 202622:21 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    0.7 days
    Players before
    0
  5. Fri 2 Oct 202622:01 UTC24d ago
    Peak
    1
    Crowd
    –
    Lasted
    1 days
    Players before
    0
  6. Sun 27 Sep 202618:55 UTC30d ago
    Peak
    2
    Crowd
    halved by day 4
    Lasted
    5.1 days
    Players before
    1
  7. Thu 24 Sep 202621:58 UTC32d ago
    Peak
    1
    Crowd
    held half
    Lasted
    2.9 days
    Players before
    1
  8. Wed 23 Sep 202620:25 UTC33d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.1 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

2.5 daysusual gapbetween real wipes
14%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
33%crowd heldelse halves by day 2.5

The first 48 hours of its last wipes

Mon 19 OctSat 17 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 0, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep27 Sep5 Oct12 Oct20 Oct27 Oct

Top 36% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on [DEV] Server mean?

You can see the tags [DEV] Server publishes, read by the game's server browser: gmrust (Game mode): This server runs standard Rust survival; mp2 (Max players): The server holds 2 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The region code field is empty; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include [DEV] Server?

These Rust Server History lists include [DEV] Server: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last 2 weeks.

Server entry

Which version of Rust does [DEV] Server run?

The recorded build for [DEV] Server is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is [DEV] Server online, and how reliable is it?

The record shows [DEV] Server offline at this moment, last seen 2 days ago. It was up for 40 of 168 hours in the last 7 full days, 24% of the time. First seen by Rust Server History on 13 September 2026.

Where is [DEV] Server located?

No region is published by [DEV] Server. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 89.93.3.136:12015 as the address.

Wipe history

What does wipe day look like on [DEV] Server?

1 players on average was the busiest its recent wipes drew. At 0 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 33% of its recent wipes. The fall below half came by day 2.5 in those wipes where it didn't hold.

What is the wipe schedule on [DEV] Server?

No next wipe can be predicted: [DEV] Server wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 7 days 23 hours ago.

Population

How does [DEV] Server rank against other Rust servers?

The last seven days of player hours place [DEV] Server at #7,919, among the top 36% of all ranked servers.

How busy is [DEV] Server?

No current count exists for [DEV] Server; it was last seen 2 days ago. A seven-day average of 0 players is recorded, with a peak of 2.

Rules, map

What are the rules and settings on [DEV] Server?

You will not find a gather rate in the name of [DEV] Server. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. PvP and raiding are enabled. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Carbon. The anti-cheat VAC from Valve is active.

Which map does [DEV] Server run?

The game generates the map on [DEV] Server, which is procedural.

Joining the server

How do I join [DEV] Server?

Enter client.connect 89.93.3.136:12015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp2,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp2
Max players The server holds 2 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The region code field is empty.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.