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Exhibit no. 6,919Acc. 2026.6919

Savage Sands

Rust server · in the archive since 13 September 2026

Offline 89.43.208.247:28015 checked 8h ago

moddedoxide
To visit
Players now 0/ 50
0% full
7-day average0peak 2
Rank#6,919top 31%
Last wipe14d agoWed 14 Oct, 22:32 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 00:00 UTCAll times UTC.

The record of each wipe

  1. Wed 14 Oct 202622:32 UTC14d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Tue 13 Oct 202618:08 UTC15d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.2 days
    Players before
    0
  3. Thu 1 Oct 202618:09 UTC FW27d ago
    Peak
    2
    Crowd
    held half
    Lasted
    12 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

6.6 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Wed 14 OctTue 13 OctThu 1 Oct
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5209:0013:0016:0020:0023:0000:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020009:0013:0016:0020:0023:0000:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
12.5k5k7.5k10k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 31% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Savage Sands mean?

The game's server browser reads these tags published by Savage Sands: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include Savage Sands?

These Rust Server History lists include Savage Sands: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Does Savage Sands run smoothly?

114 server fps on average over the last 48 hours, never below 96. As many as 155,456 entities were in the world: buildings, deployables and the rest. Memory use peaked at 4,128 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Savage Sands run?

The recorded build for Savage Sands is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is Savage Sands online, and how reliable is it?

The record shows Savage Sands offline at this moment, last seen 8 hours ago. About 1 hours ago is when it last restarted, judged by the uptime it reports. It was up for 147 of 168 hours in the last 7 full days, 88% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Savage Sands located?

No region is published by Savage Sands. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 89.43.208.247:28015.

Wipe log

What does wipe day look like on Savage Sands?

At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked. Above half that peak until the next wipe it stayed in 100% of its recent wipes.

What is the wipe schedule on Savage Sands?

No next wipe can be predicted: Savage Sands wipes at irregular times. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. 14 days 9 hours ago its current world was made.

Population

How does Savage Sands rank against other Rust servers?

Over seven days of player hours, Savage Sands ranks #6,919, inside the top 31% of all ranked servers.

How busy is Savage Sands?

The last sighting of Savage Sands in the live count was 8 hours ago; it is offline now. A seven-day average of 0 players is recorded, with a peak of 2. An average of 2 players at 21:00 UTC made that the busiest hour of the last 48.

Map and rules

What are the rules and settings on Savage Sands?

You will not find a gather rate in the name of Savage Sands. At 8 players, the group limit matches the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. VAC from Valve is switched on.

Which map does Savage Sands run?

Generated by the game at size 5,000 with seed 1411653045, the map on Savage Sands is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map. Its map carries the name: Custom Map.

Joining the server

How do I join Savage Sands?

Enter client.connect 89.43.208.247:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.