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Exhibit no. 3,915Acc. 2026.3915

Coconut Cove Pve

Rust server · in the archive since 26 September 2026

Online 89.34.97.220:28080 checked 8m ago

moddedcarbon
To visit
Players now 0/ 50
0% full
7-day average1peak 3
Rank#3,915top 18%
Last wipe3d agoSat 24 Oct, 18:25 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 28 Oct 2026, 05:10 UTCAll times UTC.

The record of each wipe

  1. Sat 24 Oct 202615:47 UTC3d ago
    Peak
    3
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 23 Oct 202617:42 UTC4d ago
    Peak
    3
    Crowd
    –
    Lasted
    0.9 days
    Players before
    1
  3. Thu 22 Oct 202620:24 UTC5d ago
    Peak
    2
    Crowd
    –
    Lasted
    0.9 days
    Players before
    0
  4. Wed 14 Oct 202619:30 UTC13d ago
    Peak
    2
    Crowd
    held half
    Lasted
    8 days
    Players before
    0
  5. Tue 13 Oct 202619:41 UTC14d ago
    Peak
    2
    Crowd
    –
    Lasted
    1 days
    Players before
    1
  6. Sun 4 Oct 202617:08 UTC23d ago
    Peak
    2
    Crowd
    held half
    Lasted
    9.1 days
    Players before
    1
  7. Thu 1 Oct 202621:36 UTC FW26d ago
    Peak
    2
    Crowd
    held half
    Lasted
    2.8 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.9 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
3wipe-day peakplayers, last three wipes
100%crowd heldof its cycles kept half the crowd

The first 48 hours of its last wipes

Sat 24 OctFri 23 OctThu 22 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 3, 24 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.511.5206:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 26 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k26 Sep2 Oct9 Oct15 Oct22 Oct28 Oct

Top 18% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Coconut Cove Pve mean?

These tags from Coconut Cove Pve, read by the game's server browser, are: gmrust (Game mode): This server runs standard Rust survival; mp50 (Max players): Slot count: 50; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include Coconut Cove Pve?

The Rust Server History lists that feature Coconut Cove Pve are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more; Last wipe: In the last week.

Server record

Does Coconut Cove Pve run smoothly?

Across the last 48 hours it averaged 96 server fps; the low was 70. As many as 88,364 entities were in the world: buildings, deployables and the rest. Memory use peaked at 5,245 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does Coconut Cove Pve run?

The recorded build for Coconut Cove Pve is Rust network protocol 2635 and build 168909 on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.

Is Coconut Cove Pve online, and how reliable is it?

At this moment Coconut Cove Pve is online. Going by its reported uptime, it restarted about 2 days 6 hours ago. It was up for 168 of 168 hours in the last 7 full days, 100% of the time. First seen by Rust Server History on 26 September 2026.

Where is Coconut Cove Pve located?

You will find no region published by Coconut Cove Pve. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 89.34.97.220:28080 as the address.

Wipe history

What does wipe day look like on Coconut Cove Pve?

An average peak of 3 players was drawn by its recent wipes. At 24 hours after the latest wipe, the crowd reached its peak. The crowd stayed above half that peak until the next wipe in 100% of its recent wipes.

What is the wipe schedule on Coconut Cove Pve?

No next wipe can be predicted: Coconut Cove Pve wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 3 days 10 hours ago, the current world is what it runs now.

Player counts

How does Coconut Cove Pve rank against other Rust servers?

Player hours over the last seven days put Coconut Cove Pve at #3,915: a place in the top 18% of all ranked servers.

How busy is Coconut Cove Pve?

0 players are on Coconut Cove Pve at present, from 50 slots. A seven-day average of 1 players is recorded, with a peak of 3. An average of 2 players at 20:00 UTC made that the busiest hour of the last 48.

Rules, map

What are the rules and settings on Coconut Cove Pve?

No gather rate is stated in the name of Coconut Cove Pve. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. Fighting and raiding between players are permitted. Plugins or settings alter the game here, and the browser lists the server under Modded. Carbon plugins are running. The anti-cheat VAC from Valve is active.

Which map does Coconut Cove Pve run?

Generated by the game at size 4,500 with seed 481981, the map on Coconut Cove Pve is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map. Under map name, the entry reads: Custom Map.

How to join

How do I join Coconut Cove Pve?

Press F1 in Rust to open the console, then enter client.connect 89.34.97.220:28080 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp50
Max players Slot count: 50.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build Build number: 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.