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Exhibit no. 13,426Acc. 2026.13426

My Local Test

Rust server · in the archive since 2 October 2026

Offline 89.255.97.240:28015 checked 12d ago

moddedoxide
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#13,426top 62%
Last wipe19d agoWed 7 Oct, 21:02 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 15 Oct 2026, 01:40 UTCAll times UTC.

The record of each wipe

  1. Wed 7 Oct 202621:02 UTC19d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Mon 5 Oct 202622:46 UTC21d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.9 days
    Players before
    0
  3. Sun 4 Oct 202612:35 UTC23d ago
    Peak
    1
    Crowd
    –
    Lasted
    1.4 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

1.7 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

Wed 7 OctMon 5 OctSun 4 Oct
00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 2 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k2 Oct6 Oct10 Oct14 Oct18 Oct22 Oct

Top 62% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on My Local Test mean?

You can see the tags My Local Test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2634 (Protocol): Your game must run protocol 2634 to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include My Local Test?

These Rust Server History lists include My Local Test: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does My Local Test run?

The recorded build for My Local Test is Rust network protocol 2634 and build 166652 on Windows. Steam updates your game for you; joining needs the same protocol.

Is My Local Test online, and how reliable is it?

The record shows My Local Test offline at this moment, last seen 12 days 16 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 2 October 2026 is when Rust Server History first saw it.

Where is My Local Test located?

You will find no region published by My Local Test. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 89.255.97.240:28015 as the address.

Wipe record

What does wipe day look like on My Local Test?

1 players on average was the busiest its recent wipes drew. 2 hours into the latest wipe the crowd peaked.

What is the wipe schedule on My Local Test?

There is no next wipe to predict on My Local Test, which wipes at irregular times. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 19 days 20 hours ago.

Player counts

How does My Local Test rank against other Rust servers?

The last seven days of player hours place My Local Test at #13,426, among the top 62% of all ranked servers.

How busy is My Local Test?

The last sighting of My Local Test in the live count was 12 days 16 hours ago; it is offline now.

Rules, map

What are the rules and settings on My Local Test?

The name of My Local Test carries no gather rate. No group may exceed 8 players, the default set by the game. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Plugins in use: Oxide. VAC from Valve is switched on.

Which map does My Local Test run?

Generated by the game, the map on My Local Test is procedural.

Joining the server

How do I join My Local Test?

Enter client.connect 89.255.97.240:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2634
Protocol Your game must run protocol 2634 to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^o
Oxide Oxide, also known as uMod, is the plugin framework in use.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.