Open every day, at every hour Admission free 11,829 servers and 89,289 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 16,006Acc. 2026.16006

TroubleChute

Rust server · in the archive since 3 October 2026

Offline 89.244.82.191:28015 checked 25d ago

moddedcarbon
To visit
Players now 0/ 10
0% full
7-day average0peak –
Rank#16,006top 70%
Last wipe25d agoSat 3 Oct, 13:44 UTC · no schedule published
Next wipe–too few wipes seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 3 Oct 2026, 19:50 UTCAll times UTC.

The record of each wipe

  1. Sat 3 Oct 202613:44 UTC25d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    1

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

too few wipes seen yet

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

1wipe-day peakplayers, last three wipes

The first 48 hours of its last wipes

00.250.50.751+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k3 Oct4 Oct6 Oct7 Oct9 Oct10 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TroubleChute mean?

The game's server browser reads these tags published by TroubleChute: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): The default cap of 8 per team applies here; v2634 (Protocol): The server runs game protocol 2634; matching it is required to join; cs166652 (Build): The game build is 166652; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): The server has no region code; ^z (Modded): Under Modded: the game is changed by plugins or settings; ^y (Carbon): Carbon is the plugin framework in use. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.

Which Rust Server History lists and filters include TroubleChute?

The Rust Server History lists that feature TroubleChute are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

The record

Which version of Rust does TroubleChute run?

On Windows, TroubleChute runs Rust network protocol 2634 and build 166652. Steam updates your game for you; joining needs the same protocol.

Is TroubleChute online, and how reliable is it?

TroubleChute was last seen 25 days ago and is offline right now. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. 3 October 2026 is when Rust Server History first saw it.

Where is TroubleChute located?

You will find no region published by TroubleChute. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 89.244.82.191:28015 as the address.

Wipe history

What does wipe day look like on TroubleChute?

An average peak of 1 players was drawn by its recent wipes. At 0 hours after the latest wipe, the crowd reached its peak.

What is the wipe schedule on TroubleChute?

The record holds too few of TroubleChute's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. The world it runs now dates from 25 days 6 hours ago.

Population

How does TroubleChute rank against other Rust servers?

Over seven days of player hours, TroubleChute ranks #16,006, inside the top 70% of all ranked servers.

How busy is TroubleChute?

The last sighting of TroubleChute in the live count was 25 days ago; it is offline now.

Map and rules

What are the rules and settings on TroubleChute?

No gather rate is stated in the name of TroubleChute. No group may exceed 8 players, the default set by the game. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.

Which map does TroubleChute run?

A procedural map is what TroubleChute runs; the game generates it.

Joining the server

How do I join TroubleChute?

Press F1 in Rust to open the console, then enter client.connect 89.244.82.191:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2634,gmrust,cs166652,ts8,^z,^y

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit The default cap of 8 per team applies here.
v2634
Protocol The server runs game protocol 2634; matching it is required to join.
cs166652
Build The game build is 166652.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code The server has no region code.

Mods and access

^z
Modded Under Modded: the game is changed by plugins or settings.
^y
Carbon Carbon is the plugin framework in use.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.