Open every day, at every hour Admission free 11,838 servers and 93,860 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 12,077Acc. 2026.12077

TroubleChute

Rust server · in the archive since 24 October 2026

Offline 89.244.82.185:28015 checked 2d ago

moddedcarbon
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#12,077top 55%
Last wipe24d agoSat 3 Oct, 13:44 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k24 Oct25 Oct26 Oct27 Oct

Top 55% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on TroubleChute mean?

The game's server browser reads these tags published by TroubleChute: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded; ^y (Carbon): Carbon, a plugin framework, runs on this server. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TroubleChute?

The Rust Server History lists that feature TroubleChute are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Carbon ^y; Group limit: 5 or more.

Server record

Which version of Rust does TroubleChute run?

The recorded build for TroubleChute is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.

Is TroubleChute online, and how reliable is it?

Offline now, TroubleChute was last seen 2 days 23 hours ago. Of 48 hours in the last 2 full days, 0 were up: 0% of the time. First seen by Rust Server History on 24 October 2026.

Where is TroubleChute located?

There is no region published by TroubleChute. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.244.82.185:28015.

Wipe history

What is the wipe schedule on TroubleChute?

The record holds too few of TroubleChute's wipes to tell its rhythm. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 24 days 2 hours ago, the current world is what it runs now.

Player counts

How does TroubleChute rank against other Rust servers?

Player hours over the last seven days put TroubleChute at #12,077: a place in the top 55% of all ranked servers.

How busy is TroubleChute?

TroubleChute is offline at present, having last been seen 2 days 23 hours ago. The seven-day average stands at 1 players; the peak is 1.

Rules, map

What are the rules and settings on TroubleChute?

No gather rate is stated in the name of TroubleChute. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Carbon plugins are running. VAC from Valve is switched on.

Which map does TroubleChute run?

The game generates the map on TroubleChute, which is procedural.

Join record

How do I join TroubleChute?

Entering client.connect 89.244.82.185:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^z,^y

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol To join, your game has to be on protocol 2635.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Mods and access

^z
Modded Plugins or settings alter the game, so it is listed under Modded.
^y
Carbon Carbon, a plugin framework, runs on this server.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.