Open every day, at every hour Admission free 11,596 servers and 34,156 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

This server publishes no banner

Exhibit no. 15,423Acc. 2026.15423

Voron'ka_Rust

Rust server · in the archive since 13 September 2026

Online 89.204.26.94:7952 checked 12m ago

vanilla
To visit
Players now 0/ 50
0% full
7-day average0peak –
Rank#15,423top 69%
Last wipe262d agoSun 8 Feb, 05:08 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123406:0015:0000:0009:0018:0003:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020006:0015:0000:0009:0018:0003:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep5 Oct13 Oct20 Oct28 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on Voron'ka_Rust mean?

The game's server browser reads these tags published by Voron'ka_Rust: gmrust (Game mode): The game mode is standard Rust survival; mp50 (Max players): Slot count: 50; ts10 (Group limit): The team cap is 10; v2627 (Protocol): To join, your game has to be on protocol 2627; cs155243 (Build): The game build is 155243; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Voron'ka_Rust?

These Rust Server History lists include Voron'ka_Rust: Rust community servers and The vanilla Rust servers on record. It appears under these filters on the server list: Type: Vanilla, Community (not modded, not official) and No plugins at all; Server tag: Vanilla ^v; Group limit: 5 or more.

The record

Does Voron'ka_Rust run smoothly?

Across the last 48 hours it averaged 116 server fps; the low was 105. As many as 156,519 entities were in the world: buildings, deployables and the rest. The highest memory use was 5,565 MB. Lag, as players feel it, has two sources: low fps and a rising entity count.

Which version of Rust does Voron'ka_Rust run?

The recorded build for Voron'ka_Rust is Rust network protocol 2627 and build 155243 on Windows. Steam updates your game for you; joining needs the same protocol.

Is Voron'ka_Rust online, and how reliable is it?

At this moment Voron'ka_Rust is online. About 3 days 3 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 168 were up: 100% of the time. The first sighting by Rust Server History was on 13 September 2026.

Where is Voron'ka_Rust located?

You will find no region published by Voron'ka_Rust. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 89.204.26.94:7952 as the address.

Wipe log

What is the wipe schedule on Voron'ka_Rust?

The rhythm of Voron'ka_Rust cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. The world it runs now dates from 262 days ago.

Player counts

How does Voron'ka_Rust rank against other Rust servers?

Player hours over the last seven days put Voron'ka_Rust at #15,423: a place in the top 69% of all ranked servers.

How busy is Voron'ka_Rust?

0 players are on Voron'ka_Rust at present, from 50 slots. The seven-day average for this entry is 0 players.

Map and rules

What are the rules and settings on Voron'ka_Rust?

No gather rate is stated in the name of Voron'ka_Rust. You may play in groups of up to 10 players. Under game mode, the entry reads survival, gather, build, raid: the standard game. Fighting and raiding between players are permitted. The Community section of the server browser carries it. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.

Which map does Voron'ka_Rust run?

Generated by the game at size 4,500 with seed 849156275, the map on Voron'ka_Rust is procedural. From this page you can view the map on RustMaps: the same size and seed give the same map.

Join record

How do I join Voron'ka_Rust?

Press F1 in Rust to open the console, then enter client.connect 89.204.26.94:7952 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp50,ptrak,$r?,v2627,^v,gmrust,cs155243,ts10

Game

gmrust
Game mode The game mode is standard Rust survival.
mp50
Max players Slot count: 50.
ts10
Group limit The team cap is 10.
v2627
Protocol To join, your game has to be on protocol 2627.
cs155243
Build The game build is 155243.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Difficulty

^v
Vanilla Facepunch's release, unchanged: rates, kits and rules stand as shipped.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.