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Exhibit no. 16,699Acc. 2026.16699

TestServ12

Rust server · in the archive since 30 September 2026

Offline 89.125.214.42:35001 checked 28d ago

moddedoxide
To visit
Players now 0/ 200
0% full
7-day average0peak –
Rank#16,699top 70%
Last wipe28d agoWed 30 Sep, 13:39 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 30 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k30 Sep1 Oct3 Oct4 Oct6 Oct7 Oct

Top 70% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags and filters

What do the server tags on TestServ12 mean?

The game's server browser reads these tags published by TestServ12: gmvanilla (Game mode): This server runs vanilla survival; mp200 (Max players): 200 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): This server runs game build 165217; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TestServ12?

The Rust Server History lists that feature TestServ12 are: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server entry

Which version of Rust does TestServ12 run?

Rust network protocol 2633 and build 165217 is the build TestServ12 runs, on Windows. Steam updates your game for you; joining needs the same protocol.

Is TestServ12 online, and how reliable is it?

The record shows TestServ12 offline at this moment, last seen 28 days 10 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 30 September 2026.

Where is TestServ12 located?

You will find no region published by TestServ12. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 89.125.214.42:35001 as the address.

Wipe log

What is the wipe schedule on TestServ12?

Its rhythm is not yet clear: too few of TestServ12's wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. Made 28 days 18 hours ago, the current world is what it runs now.

Population

How does TestServ12 rank against other Rust servers?

The last seven days of player hours place TestServ12 at #16,699, among the top 70% of all ranked servers.

How busy is TestServ12?

The last sighting of TestServ12 in the live count was 28 days 10 hours ago; it is offline now.

Rules and settings

What are the rules and settings on TestServ12?

You will not find a gather rate in the name of TestServ12. The limit of 8 players per group is the game's default. Under game mode, the entry reads survival, the usual game, with gathering, building and raiding. You may fight and raid other players. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The anti-cheat VAC from Valve is active.

Which map does TestServ12 run?

Generated by the game at size 1,000 with seed 352165132, the map on TestServ12 is procedural. You can look at the map on RustMaps from this page, since one size and seed always give one map.

Joining the server

How do I join TestServ12?

Entering client.connect 89.125.214.42:35001 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp200,ptrak,$r?,v2633,gmvanilla,cs165217,ts8,^o^z

Game

gmvanilla
Game mode This server runs vanilla survival.
mp200
Max players 200 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2633
Protocol Your game must run protocol 2633 to join.
cs165217
Build This server runs game build 165217.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The server has no region code.

Mods and access

^o
Oxide Plugins run through Oxide (uMod).
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.