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Exhibit no. 15,349Acc. 2026.15349
LOCAL raid difficulty validation
Rust server · in the archive since 26 October 2026
Offline 89.106.72.63:28125 checked 2d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 69% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on LOCAL raid difficulty validation mean?
These tags from LOCAL raid difficulty validation, read by the game's server browser, are: gmrust (Game mode): The game mode is standard Rust survival; mp1 (Max players): 1 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): To join, your game has to be on protocol 2635; cs168909 (Build): Build number: 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The server has no region code; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include LOCAL raid difficulty validation?
These Rust Server History lists include LOCAL raid difficulty validation: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last 3 days.
Server entry
Which version of Rust does LOCAL raid difficulty validation run?
The recorded build for LOCAL raid difficulty validation is Rust network protocol 2635 and build 168909 on Windows. Steam updates your game for you; joining needs the same protocol.
Is LOCAL raid difficulty validation online, and how reliable is it?
LOCAL raid difficulty validation was last seen 2 days 3 hours ago and is offline right now. Of 48 hours in the last 2 full days, 0 were up: 0% of the time. First seen by Rust Server History on 26 October 2026.
Where is LOCAL raid difficulty validation located?
There is no region published by LOCAL raid difficulty validation. Rust Server History does not look up where the machine stands; it shows where a server says it is. You can reach it at 89.106.72.63:28125.
Wipe history
What is the wipe schedule on LOCAL raid difficulty validation?
The rhythm of LOCAL raid difficulty validation cannot be told yet, as too few of its wipes are on record. Next on Thursday 5 November at 19:00 UTC is the monthly force wipe, when every Rust server wipes. 2 days 3 hours ago its current world was made.
Player record
How does LOCAL raid difficulty validation rank against other Rust servers?
The last seven days of player hours place LOCAL raid difficulty validation at #15,349, among the top 69% of all ranked servers.
How busy is LOCAL raid difficulty validation?
The last sighting of LOCAL raid difficulty validation in the live count was 2 days 3 hours ago; it is offline now. An average of 0 players is recorded across the last seven days.
Rules, map
What are the rules and settings on LOCAL raid difficulty validation?
No gather rate is stated in the name of LOCAL raid difficulty validation. At 8 players, the group limit matches the game's default. Recorded as survival, with this note: gathering, building and raiding: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Joining the server
How do I join LOCAL raid difficulty validation?
Enter client.connect 89.106.72.63:28125 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.
The label explained
Server tags
What each tag this server publishes means.
Published as mp1,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp1
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.