This server publishes no banner
Exhibit no. 16,418Acc. 2026.16418
TEAM PROJECT
Rust server, EU · in the archive since 24 September 2026
Offline EU 89.105.208.146:28015 checked 33d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Next wipe Tuesday 3 November, 18:39 UTC, in 5d 3h. Weekly: 7 days after its last wipe
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 71% of all ranked servers, top 87% in EU. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on TEAM PROJECT mean?
The game's server browser reads these tags published by TEAM PROJECT: gmvanilla (Game mode): Vanilla survival is the mode; mp150 (Max players): Slot count: 150; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs165217 (Build): Build number: 165217; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Facepunch's release, unchanged: rates, kits and rules stand as shipped; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. Shown at the top of this page are the current players, the queue and the world's age, also taken from the tags.
Which Rust Server History lists and filters include TEAM PROJECT?
These Rust Server History lists include TEAM PROJECT: European Rust servers, Modded Rust servers: the record and Rust battlefield servers. These filters on the server list bring it up: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
Server entry
Which version of Rust does TEAM PROJECT run?
On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 165217. The protocol must match to join, and Steam handles that update.
Is TEAM PROJECT online, and how reliable is it?
Offline now, TEAM PROJECT was last seen 33 days 22 hours ago. It was up for 0 of 168 hours in the last 7 full days, 0% of the time. First seen by Rust Server History on 24 September 2026.
Where is TEAM PROJECT located?
In Europe, TEAM PROJECT lists itself with its EU tag. The location on Rust Server History is what a server says, not a lookup of where the machine stands. Its entry gives 89.105.208.146:28015 as the address.
Wipe history
What is the wipe schedule on TEAM PROJECT?
The next wipe on TEAM PROJECT is an estimate, drawn from weekly: 7 days after its last wipe. Due on Tuesday 3 November at 18:39 UTC is its next wipe. The world it runs now dates from 36 days 20 hours ago. The tags list a weekly wipe schedule.
Player record
How does TEAM PROJECT rank against other Rust servers?
TEAM PROJECT takes #2,568 in Europe on seven-day player hours, with #16,418 overall and a place in the top 71% of all ranked servers.
How busy is TEAM PROJECT?
No current count exists for TEAM PROJECT; it was last seen 33 days 22 hours ago.
Rules, map
What are the rules and settings on TEAM PROJECT?
No gather rate is stated in the name of TEAM PROJECT. The limit of 8 players per group is the game's default. battlefield is the game mode, kits and high rates for fast PvP. The server browser lists it under Modded, where plugins or settings change the game. Oxide plugins are running. Vanilla is its own description: facepunch's release, unchanged: rates, kits and rules stand as shipped. VAC from Valve is switched on.
Joining the server
How do I join TEAM PROJECT?
Press F1 in Rust to open the console, then enter client.connect 89.105.208.146:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs165217,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs165217
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.