This server publishes no banner
Exhibit no. 15,481Acc. 2026.15481
TEAM PROJECT
Rust server, EU · in the archive since 20 September 2026
Offline EU 89.105.199.215:28015 checked 39d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Next wipe Sunday 1 November, 08:43 UTC, in 2d 19h. Weekly: 7 days after its last wipe
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags, lists
What do the server tags on TEAM PROJECT mean?
These tags from TEAM PROJECT, read by the game's server browser, are: gmvanilla (Game mode): This server runs vanilla survival; mp150 (Max players): Slot count: 150; ts8 (Group limit): The game default caps teams at 8; v2633 (Protocol): Your game must run protocol 2633 to join; cs164530 (Build): This server runs game build 164530; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): No region code is set; ^w (Weekly): A wipe comes every week; ^v (Vanilla): Rates, kits and rules are as Facepunch ships them; ^i (Battlefield): Kits and high rates make this a fast PvP server; ^o (Oxide): Oxide, also known as uMod, is the plugin framework in use; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Europe is the region the server browser files it under. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.
Which Rust Server History lists and filters include TEAM PROJECT?
The Rust Server History lists that feature TEAM PROJECT are: European Rust servers, Modded Rust servers: the record and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly.
The record
Which version of Rust does TEAM PROJECT run?
On Linux, TEAM PROJECT runs Rust network protocol 2633 and build 164530. Steam updates your game for you; joining needs the same protocol.
Is TEAM PROJECT online, and how reliable is it?
The record shows TEAM PROJECT offline at this moment, last seen 39 days 3 hours ago. Of 168 hours in the last 7 full days, 0 were up: 0% of the time. First seen by Rust Server History on 20 September 2026.
Where is TEAM PROJECT located?
The EU tag is how TEAM PROJECT lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You can reach it at 89.105.199.215:28015.
Wipe log
What is the wipe schedule on TEAM PROJECT?
Drawn from weekly: 7 days after its last wipe, TEAM PROJECT's next wipe is an estimate. On Sunday 1 November at 08:43 UTC its next wipe is due. The world it runs now dates from 39 days 4 hours ago. The tags list a weekly wipe schedule.
Population
How does TEAM PROJECT rank against other Rust servers?
Seven days of player hours rank TEAM PROJECT at #15,481, in the top – of all ranked servers; within Europe it is #2,534.
How busy is TEAM PROJECT?
No current count exists for TEAM PROJECT; it was last seen 39 days 3 hours ago.
Map and rules
What are the rules and settings on TEAM PROJECT?
No gather rate is stated in the name of TEAM PROJECT. At 8 players, the group limit matches the game's default. Recorded as battlefield, with this note: fast PvP with high rates and kits. Under Modded in the server browser, the game is changed by plugins or settings. The plugin count is Oxide. Vanilla is its own description: rates, kits and rules are as Facepunch ships them. VAC from Valve is switched on.
Which map does TEAM PROJECT run?
The game generates the map on TEAM PROJECT, which is procedural.
Join record
How do I join TEAM PROJECT?
Entering client.connect 89.105.199.215:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp150,ptrak,$r?,v2633,^w,^v,^i,EU,gmvanilla,cs164530,ts8,^o^z
Game
gmvanilla
mp150
ts8
v2633
cs164530
ptrak
$r?
Wipe schedule
^w
Difficulty
^v
Gameplay
^i
Mods and access
^o
^z
Region
EU
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.