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Exhibit no. 10,082Acc. 2026.10082
Server_210_DevBlog
Rust server · in the archive since 22 October 2026
Offline 89.105.199.147:28015 checked 5d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
The record of each wipe
No wipe seen yet.
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 45% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Lists and tags
What do the server tags on Server_210_DevBlog mean?
The game's server browser reads these tags published by Server_210_DevBlog: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2201 (Protocol): The server runs game protocol 2201; matching it is required to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Under Modded: the game is changed by plugins or settings; hd910d3d2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include Server_210_DevBlog?
These Rust Server History lists include Server_210_DevBlog: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Last wipe: In the last week.
The record
Which version of Rust does Server_210_DevBlog run?
On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam updates your game for you; joining needs the same protocol.
Is Server_210_DevBlog online, and how reliable is it?
The record shows Server_210_DevBlog offline at this moment, last seen 5 days 5 hours ago. It was up for 2 of 144 hours in the last 6 full days, 1% of the time. The first sighting by Rust Server History was on 22 October 2026.
Where is Server_210_DevBlog located?
There is no region published by Server_210_DevBlog. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 89.105.199.147:28015 as the address.
Wipe log
What is the wipe schedule on Server_210_DevBlog?
The rhythm of Server_210_DevBlog cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 6 days 10 hours ago, the current world is what it runs now.
Player counts
How does Server_210_DevBlog rank against other Rust servers?
The last seven days of player hours place Server_210_DevBlog at #10,082, among the top 45% of all ranked servers.
How busy is Server_210_DevBlog?
Server_210_DevBlog is offline at present, having last been seen 5 days 5 hours ago. The seven-day average stands at 1 players; the peak is 1.
Rules and settings
What are the rules and settings on Server_210_DevBlog?
You will not find a gather rate in the name of Server_210_DevBlog. The entry carries no group limit. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The anti-cheat VAC from Valve is disabled.
Which map does Server_210_DevBlog run?
Generated by the game, the map on Server_210_DevBlog is procedural.
How to join
How do I join Server_210_DevBlog?
Press F1 in Rust to open the console, then enter client.connect 89.105.199.147:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded
Game
gmrust
mp10
v2201
Mods and access
oxide
modded
Other
hd910d3d2
stok
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.