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Exhibit no. 10,082Acc. 2026.10082

Server_210_DevBlog

Rust server · in the archive since 22 October 2026

Offline 89.105.199.147:28015 checked 5d ago

modded
To visit
Players now 1/ 10
10% full
7-day average1peak 1
Rank#10,082top 45%
Last wipe6d agoThu 22 Oct, 14:50 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k22 Oct23 Oct25 Oct26 Oct28 Oct29 Oct

Top 45% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on Server_210_DevBlog mean?

The game's server browser reads these tags published by Server_210_DevBlog: gmrust (Game mode): This server runs standard Rust survival; mp10 (Max players): 10 slots are set on this server; v2201 (Protocol): The server runs game protocol 2201; matching it is required to join; oxide (Oxide): Plugins run through Oxide (uMod); modded (Modded): Under Modded: the game is changed by plugins or settings; hd910d3d2 (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it; stok (Custom tag): Standard Rust does not define this tag; the owner or a plugin added it. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include Server_210_DevBlog?

These Rust Server History lists include Server_210_DevBlog: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Last wipe: In the last week.

The record

Which version of Rust does Server_210_DevBlog run?

On Windows, Server_210_DevBlog runs Rust network protocol 2201. Steam updates your game for you; joining needs the same protocol.

Is Server_210_DevBlog online, and how reliable is it?

The record shows Server_210_DevBlog offline at this moment, last seen 5 days 5 hours ago. It was up for 2 of 144 hours in the last 6 full days, 1% of the time. The first sighting by Rust Server History was on 22 October 2026.

Where is Server_210_DevBlog located?

There is no region published by Server_210_DevBlog. Rust Server History does not look up where the machine stands; it shows where a server says it is. Its entry gives 89.105.199.147:28015 as the address.

Wipe log

What is the wipe schedule on Server_210_DevBlog?

The rhythm of Server_210_DevBlog cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. Made 6 days 10 hours ago, the current world is what it runs now.

Player counts

How does Server_210_DevBlog rank against other Rust servers?

The last seven days of player hours place Server_210_DevBlog at #10,082, among the top 45% of all ranked servers.

How busy is Server_210_DevBlog?

Server_210_DevBlog is offline at present, having last been seen 5 days 5 hours ago. The seven-day average stands at 1 players; the peak is 1.

Rules and settings

What are the rules and settings on Server_210_DevBlog?

You will not find a gather rate in the name of Server_210_DevBlog. The entry carries no group limit. survival is the game mode, gathering, building and raiding: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. The anti-cheat VAC from Valve is disabled.

Which map does Server_210_DevBlog run?

Generated by the game, the map on Server_210_DevBlog is procedural.

How to join

How do I join Server_210_DevBlog?

Press F1 in Rust to open the console, then enter client.connect 89.105.199.147:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,v2201,hd910d3d2,stok,gmrust,oxide,modded

Game

gmrust
Game mode This server runs standard Rust survival.
mp10
Max players 10 slots are set on this server.
v2201
Protocol The server runs game protocol 2201; matching it is required to join.

Mods and access

oxide
Oxide Plugins run through Oxide (uMod).
modded
Modded Under Modded: the game is changed by plugins or settings.

Other

hd910d3d2
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.
stok
Custom tag Standard Rust does not define this tag; the owner or a plugin added it.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.