Open every day, at every hour Admission free 11,713 servers and 43,388 players on view The records renewed every five minutes
Rust Server HistoryMuseum and archive of Rust servers

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Exhibit no. 14,336Acc. 2026.14336

TroubleChute

Rust server · in the archive since 9 October 2026

Offline 88.216.154.246:28015 checked 4d ago

moddedoxide
To visit
Players now 1/ 10
10% full
7-day average0peak 1
Rank#14,336top 64%
Last wipe19d agoFri 9 Oct, 11:07 UTC · no schedule published
Next wipe–no wipe seen yet

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

The record of each wipe

No wipe seen yet.

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

No hourly history yet.

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k9 Oct12 Oct14 Oct24 Oct26 Oct29 Oct

Top 64% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TroubleChute mean?

You can see the tags TroubleChute publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): The game build is 168909; ptrak (Networking): Networking runs on RakNet, the game's standard layer; $r? (Region code): The region code field is empty; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings. At the top of this page you also see the current players, the queue and when the world was made, all from the tags.

Which Rust Server History lists and filters include TroubleChute?

The Rust Server History lists that feature TroubleChute are: Modded Rust servers: the record. It appears under these filters on the server list: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

The record

Which version of Rust does TroubleChute run?

On Windows, TroubleChute runs Rust network protocol 2635 and build 168909. Steam updates your game for you; joining needs the same protocol.

Is TroubleChute online, and how reliable is it?

Offline now, TroubleChute was last seen 4 days 8 hours ago. It was up for 1 of 168 hours in the last 7 full days, 1% of the time. 9 October 2026 is when Rust Server History first saw it.

Where is TroubleChute located?

No region is published by TroubleChute. Rust Server History does not look up where the machine stands; it shows where a server says it is. You will find it at 88.216.154.246:28015.

Wipe history

What is the wipe schedule on TroubleChute?

The rhythm of TroubleChute cannot be told yet, as too few of its wipes are on record. The monthly force wipe comes next on Thursday 5 November at 19:00 UTC, and every Rust server wipes then. Made 19 days 14 hours ago, the current world is what it runs now.

Player counts

How does TroubleChute rank against other Rust servers?

The last seven days of player hours place TroubleChute at #14,336, among the top 64% of all ranked servers.

How busy is TroubleChute?

TroubleChute is offline at present, having last been seen 4 days 8 hours ago. A seven-day average of 0 players is recorded, with a peak of 1.

Rules, map

What are the rules and settings on TroubleChute?

No gather rate is stated in the name of TroubleChute. No group may exceed 8 players, the default set by the game. survival is the game mode, gather, build, raid: the standard game. Fighting and raiding between players are permitted. Under Modded in the server browser, the game is changed by plugins or settings. Plugins in use: Oxide. The anti-cheat VAC from Valve is active.

Which map does TroubleChute run?

Generated by the game, the map on TroubleChute is procedural.

Joining the server

How do I join TroubleChute?

Enter client.connect 88.216.154.246:28015 in the console, opened with F1 in Rust. Launch Rust and join on this page also works: it opens Rust through Steam and connects you.

The label explained

Server tags

What each tag this server publishes means.

Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp10
Max players The server holds 10 slots.
ts8
Group limit Teams are capped at 8, the default the game ships.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build The game build is 168909.
ptrak
Networking Networking runs on RakNet, the game's standard layer.
$r?
Region code The region code field is empty.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.