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Exhibit no. 15,262Acc. 2026.15262

SnD Test

Rust server · in the archive since 13 September 2026

Online 88.198.59.60:25574 checked 23m ago

moddedoxide
To visit
Players now 0/ 40
0% full
7-day average0peak –
Rank#15,262top 69%
Last wipe27d agoFri 2 Oct, 02:29 UTC · no schedule published
Next wipe–no rhythm it keeps

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectednow, 30 Oct 2026, 00:30 UTCAll times UTC.

The record of each wipe

  1. Fri 2 Oct 202602:29 UTC27d ago
    Peak
    2
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Fri 25 Sep 202606:48 UTC34d ago
    Peak
    2
    Crowd
    held half
    Lasted
    6.8 days
    Players before
    0
  3. Sun 13 Sep 202618:16 UTC46d ago
    Peak
    1
    Crowd
    halved by day 2
    Lasted
    11.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

no rhythm it keeps

Its wipes keep no rhythm, so there is no next wipe to predict. Every server wipes at the monthly force wipe.

9.2 daysusual gapbetween real wipes
0%on rhythmof its recent wipes
2wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 2

The first 48 hours of its last wipes

Fri 2 OctFri 25 SepSun 13 Sep
00.511.52+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 2, 18 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
0123401:0010:0020:0005:0014:0023:00

Hourly average and peak, UTC.

Folder 2

Server performance

05010015020001:0010:0020:0005:0014:0023:00

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 17 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 69% of all ranked servers. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Tags, lists

What do the server tags on SnD Test mean?

You can see the tags SnD Test publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp40 (Max players): The server holds 40 slots; ts50 (Group limit): Teams are capped at 50; v2635 (Protocol): Your game must run protocol 2635 to join; cs168909 (Build): Build number: 168909; ptrak (Networking): RakNet handles the network layer, as standard for the game; $r? (Region code): No region code is set; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Plugins or settings alter the game, so it is listed under Modded. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include SnD Test?

These Rust Server History lists include SnD Test: Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more.

Server record

Does SnD Test run smoothly?

Averaged over the last 48 hours: 118 server fps, with 6 the lowest. As many as 48,417 entities were in the world: buildings, deployables and the rest. Memory use peaked at 2,069 MB. What players feel as lag comes from low fps and a climbing entity count.

Which version of Rust does SnD Test run?

The recorded build for SnD Test is Rust network protocol 2635 and build 168909 on Linux. Steam updates your game for you; joining needs the same protocol.

Is SnD Test online, and how reliable is it?

At this moment SnD Test is online. About 21 hours ago is when it last restarted, judged by the uptime it reports. Of 168 hours in the last 7 full days, 143 were up: 85% of the time. First seen by Rust Server History on 13 September 2026.

Where is SnD Test located?

There is no region published by SnD Test. The location on Rust Server History is what a server says, not a lookup of where the machine stands. You will find it at 88.198.59.60:25574.

Wipe log

What does wipe day look like on SnD Test?

An average peak of 2 players was drawn by its recent wipes. 18 hours into the latest wipe the crowd peaked. Half that peak was held until the next wipe in 50% of its recent wipes. By day 2 the crowd fell to below half when it did not hold.

What is the wipe schedule on SnD Test?

There is no next wipe to predict on SnD Test, which wipes at irregular times. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. 27 days 22 hours ago its current world was made.

Player counts

How does SnD Test rank against other Rust servers?

Player hours over the last seven days put SnD Test at #15,262: a place in the top 69% of all ranked servers.

How busy is SnD Test?

Against 40 slots, SnD Test records 0 players right now. An average of 0 players is recorded across the last seven days.

Map and rules

What are the rules and settings on SnD Test?

You will not find a gather rate in the name of SnD Test. The group limit is 50 players. Recorded as survival, with this note: gather, build, raid: the standard game. You may fight and raid other players. The server browser lists it under Modded, where plugins or settings change the game. The plugin count is Oxide. VAC from Valve is switched on.

Which map does SnD Test run?

Seed 1, size 3,000: such is the procedural map SnD Test runs, generated by the game. From this page you can view the map on RustMaps: the same size and seed give the same map.

How to join

How do I join SnD Test?

Entering client.connect 88.198.59.60:25574 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.

The label explained

Server tags

What each tag this server publishes means.

Published as mp40,ptrak,$r?,v2635,gmrust,cs168909,ts50,^o^z

Game

gmrust
Game mode The game mode is standard Rust survival.
mp40
Max players The server holds 40 slots.
ts50
Group limit Teams are capped at 50.
v2635
Protocol Your game must run protocol 2635 to join.
cs168909
Build Build number: 168909.
ptrak
Networking RakNet handles the network layer, as standard for the game.
$r?
Region code No region code is set.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Plugins or settings alter the game, so it is listed under Modded.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.