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Exhibit no. 13,854Acc. 2026.13854

TEAM PROJECT

Rust server, EU · in the archive since 13 September 2026

Offline EU 87.117.33.33:28015 checked 4h ago

weekly wipes vanillamoddedoxide
To visit
Players now 0/ 150
0% full
7-day average0peak 1
Rank#13,854top 62% · #2441 in EU
Last wipe5d agoFri 23 Oct, 18:11 UTC · weekly schedule
Next wipe1d 2hFri 30 Oct, 18:11 UTC

The timeline

Wipes

Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.

a wipe on recordthe monthly force wipeexpectedlast seen, 29 Oct 2026, 11:00 UTCAll times UTC.

The record of each wipe

  1. Fri 23 Oct 202618:11 UTC5d ago
    Peak
    1
    Crowd
    –
    Lasted
    running
    Players before
    0
  2. Wed 14 Oct 202616:46 UTC14d ago
    Peak
    1
    Crowd
    held half
    Lasted
    9.1 days
    Players before
    1
  3. Sun 4 Oct 202616:50 UTC24d ago
    Peak
    0
    Crowd
    –
    Lasted
    10 days
    Players before
    1
  4. Tue 22 Sep 202618:39 UTC36d ago
    Peak
    1
    Crowd
    halved by day 3
    Lasted
    11.9 days
    Players before
    0
  5. Sun 20 Sep 202608:43 UTC39d ago
    Peak
    0
    Crowd
    –
    Lasted
    2.4 days
    Players before
    1
  6. Sun 13 Sep 202619:56 UTC45d ago
    Peak
    0
    Crowd
    –
    Lasted
    6.5 days
    Players before
    0

Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.

The rhythm

Wipe schedule

from its schedule tag

Next wipe Friday 30 October, 18:11 UTC, in 1d 2h. Its weekly schedule tag · low confidence

9.1 daysusual gapbetween real wipes
40%on rhythmof its recent wipes
1wipe-day peakplayers, last three wipes
50%crowd heldelse halves by day 3

Coming wipes

  1. 1d 2hFri 30 Oct, 18:11 UTC
  2. 7d 3hThu 5 Nov, 19:00 UTCFW
  3. 8d 2hFri 6 Nov, 18:11 UTC
  4. 15d 2hFri 13 Nov, 18:11 UTC
  5. 22d 2hFri 20 Nov, 18:11 UTC
  6. 29d 2hFri 27 Nov, 18:11 UTC
  7. 35d 3hThu 3 Dec, 19:00 UTCFW
  8. 36d 2hFri 4 Dec, 18:11 UTC

The first 48 hours of its last wipes

Fri 23 OctWed 14 OctSun 4 Oct
01234+0h+9h+19h+28h+38h+47h

Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.

The record

Population, performance and rank

Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.

Folder 1

Players

AveragePeak
00.250.50.75107:0008:0009:0010:0011:00

Hourly average and peak, UTC.

Folder 2

Server performance

This server has not answered a direct query in the last 48 hours.

48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory, measured since 18 Sep. From asking the server directly; low fps and a climbing entity count mean lag.

Folder 3

Rank

RankRank in region
15k10k15k20k20 Sep28 Sep6 Oct13 Oct21 Oct29 Oct

Top 62% of all ranked servers, top 84% in EU. Ranked on player hours over the last seven days.

Related exhibits

Similar servers

The same kind of game, then region, group limit, rate and wipes.

Visitors' questions about this exhibit

Quick answers

Answered from the figures on this page.

Lists and tags

What do the server tags on TEAM PROJECT mean?

The game's server browser reads these tags published by TEAM PROJECT: gmvanilla (Game mode): The mode here is vanilla survival; mp150 (Max players): 150 slots are set on this server; ts8 (Group limit): The game default caps teams at 8; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^w (Weekly): The server wipes weekly; ^v (Vanilla): Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules; ^i (Battlefield): High rates and kits drive fast PvP here; ^o (Oxide): A plugin framework, Oxide (uMod), is installed here; ^z (Modded): Under Modded: the game is changed by plugins or settings; EU (Europe): Its entry in the server browser sits under Europe. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.

Which Rust Server History lists and filters include TEAM PROJECT?

These Rust Server History lists include TEAM PROJECT: European Rust servers, Modded Rust servers: the record and Rust battlefield servers. It appears under these filters on the server list: Region: Europe; Type: Vanilla and Modded; Server tag: Weekly ^w, Vanilla ^v, Battlefield ^i, Modded ^z and Oxide ^o; Group limit: 5 or more; Wipe schedule: Weekly; Last wipe: In the last week.

The record

Which version of Rust does TEAM PROJECT run?

The recorded build for TEAM PROJECT is Rust network protocol 2635 and build 168909 on Linux. The protocol must match to join, and Steam handles that update.

Is TEAM PROJECT online, and how reliable is it?

Offline now, TEAM PROJECT was last seen 4 hours ago. 1 of 168 hours, or 1% of the time, over the last 7 full days. 13 September 2026 is when Rust Server History first saw it.

Where is TEAM PROJECT located?

The EU tag is how TEAM PROJECT lists itself in Europe. Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. You will find it at 87.117.33.33:28015.

Wipe history

What does wipe day look like on TEAM PROJECT?

An average peak of 1 players was drawn by its recent wipes. 0 hours into the latest wipe the crowd peaked. The crowd stayed above half that peak until the next wipe in 50% of its recent wipes. By day 3 it fell below half in the wipes where it did not hold.

What is the wipe schedule on TEAM PROJECT?

The prediction follows its tag, as too few of TEAM PROJECT's wipes are on record to confirm its schedule. On Friday 30 October at 18:11 UTC its next wipe is due. The world it runs now dates from 5 days 21 hours ago. The tags list a weekly wipe schedule.

Population

How does TEAM PROJECT rank against other Rust servers?

TEAM PROJECT takes #2,441 in Europe on seven-day player hours, with #13,854 overall and a place in the top 62% of all ranked servers.

How busy is TEAM PROJECT?

The last sighting of TEAM PROJECT in the live count was 4 hours ago; it is offline now. Stored history gives a seven-day average of 0 players and a peak of 1. The busiest hour of the last 48 was 08:00 UTC, averaging 0 players.

Rules, map

What are the rules and settings on TEAM PROJECT?

No gather rate is stated in the name of TEAM PROJECT. No group may exceed 8 players, the default set by the game. Recorded as battlefield, with this note: kits and high rates for fast PvP. Plugins or settings alter the game here, and the browser lists the server under Modded. The plugin count is Oxide. The server applies the label vanilla: nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules. The anti-cheat VAC from Valve is active.

Which map does TEAM PROJECT run?

Generated by the game at size 1,750 with seed 1337, the map on TEAM PROJECT is procedural. One size and seed produce one map, which RustMaps can show you from this page. Under map name, the entry reads: Custom Map.

How to join

How do I join TEAM PROJECT?

Press F1 in Rust to open the console, then enter client.connect 87.117.33.33:28015 to connect. Launch Rust from this page instead and you join through Steam with the connect already made.

The label explained

Server tags

What each tag this server publishes means.

Published as mp150,ptrak,$r?,v2635,^w,^v,^i,EU,gmvanilla,cs168909,ts8,^o^z

Game

gmvanilla
Game mode The mode here is vanilla survival.
mp150
Max players 150 slots are set on this server.
ts8
Group limit The game default caps teams at 8.
v2635
Protocol The server runs game protocol 2635; matching it is required to join.
cs168909
Build The game build is 168909.
ptrak
Networking The network layer is RakNet, the game's standard one.
$r?
Region code No region code is set.

Wipe schedule

^w
Weekly The server wipes weekly.

Difficulty

^v
Vanilla Nothing is changed from Facepunch's release: no altered rates, no kits, no extra rules.

Gameplay

^i
Battlefield High rates and kits drive fast PvP here.

Mods and access

^o
Oxide A plugin framework, Oxide (uMod), is installed here.
^z
Modded Under Modded: the game is changed by plugins or settings.

Region

EU
Europe Its entry in the server browser sits under Europe.

Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.