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Exhibit no. 14,218Acc. 2026.14218
RF Rework Test (local)
Rust server · in the archive since 26 October 2026
Offline 86.85.213.120:28015 checked 2d ago
The timeline
Wipes
Every wipe on record as a dated marker, the force wipes among them, and the wipes expected next. Newest first in the record below.
26 Oct Last seen 26 Oct00:16
a wipe on recordthe monthly force wipeexpectedlast seen, 26 Oct 2026, 13:20 UTCAll times UTC.
The record of each wipe
-
Mon 26 Oct 202600:16 UTC3d ago
- Peak
- 1
- Crowd
- –
- Lasted
- running
- Players before
- 0
Peak: the most players in the first 48 hours. Crowd: whether every day of the wipe kept at least half that peak, or the day it fell below. A new world less than six hours after a wipe is a restart, not a wipe of its own.
The rhythm
Wipe schedule
too few wipes seen yet
Not enough wipes seen yet to tell when the next one is. Every server wipes at the monthly force wipe.
The first 48 hours of its last wipes
Players each hour, from the hour of the wipe. The latest peaked at 1, 0 hours in.
The record
Population, performance and rank
Kept in folders: players every five minutes, every hour and every day; the server answering for itself; its rank among every server ranked.
Players
Every five minutes, from the Steam server list.
Hourly average and peak, UTC.
Daily average and peak, UTC.
Server performance
48 hours: hourly readings. 30 to 90 days: one point a day, with the day's average and lowest fps, most entities and most memory. From asking the server directly; low fps and a climbing entity count mean lag.
Rank
Top 64% of all ranked servers. Ranked on player hours over the last seven days.
Related exhibits
Similar servers
The same kind of game, then region, group limit, rate and wipes.
Visitors' questions about this exhibit
Quick answers
Answered from the figures on this page.
Tags and filters
What do the server tags on RF Rework Test (local) mean?
You can see the tags RF Rework Test (local) publishes, read by the game's server browser: gmrust (Game mode): The game mode is standard Rust survival; mp10 (Max players): The server holds 10 slots; ts8 (Group limit): Teams are capped at 8, the default the game ships; v2635 (Protocol): The server runs game protocol 2635; matching it is required to join; cs168909 (Build): The game build is 168909; ptrak (Networking): The network layer is RakNet, the game's standard one; $r? (Region code): No region code is set; ^o (Oxide): Plugins run through Oxide (uMod); ^z (Modded): Under Modded: the game is changed by plugins or settings. The tags also carry the current player count, the queue and the world's creation time, shown at the top of this page.
Which Rust Server History lists and filters include RF Rework Test (local)?
These Rust Server History lists include RF Rework Test (local): Modded Rust servers: the record. These filters on the server list bring it up: Type: Modded; Server tag: Modded ^z and Oxide ^o; Group limit: 5 or more; Last wipe: In the last week.
The record
Which version of Rust does RF Rework Test (local) run?
Rust network protocol 2635 and build 168909 is the build RF Rework Test (local) runs, on Windows. Joining requires your game to be on the same protocol; Steam keeps it updated for you.
Is RF Rework Test (local) online, and how reliable is it?
The record shows RF Rework Test (local) offline at this moment, last seen 2 days 20 hours ago. 0 of 48 hours, or 0% of the time, over the last 2 full days. First seen by Rust Server History on 26 October 2026.
Where is RF Rework Test (local) located?
You will find no region published by RF Rework Test (local). Where a server says it is is shown on Rust Server History; where the machine stands is not looked up. Its entry gives 86.85.213.120:28015 as the address.
Wipe history
What does wipe day look like on RF Rework Test (local)?
At their busiest, its recent wipes drew an average of 1 players. 0 hours into the latest wipe the crowd peaked.
What is the wipe schedule on RF Rework Test (local)?
The rhythm of RF Rework Test (local) cannot be told yet, as too few of its wipes are on record. The next monthly force wipe is on Thursday 5 November at 19:00 UTC, when every Rust server wipes. The world it runs now dates from 3 days 9 hours ago.
Population
How does RF Rework Test (local) rank against other Rust servers?
The last seven days of player hours place RF Rework Test (local) at #14,218, among the top 64% of all ranked servers.
How busy is RF Rework Test (local)?
The last sighting of RF Rework Test (local) in the live count was 2 days 20 hours ago; it is offline now. A seven-day average of 0 players is recorded, with a peak of 1.
Rules and settings
What are the rules and settings on RF Rework Test (local)?
You will not find a gather rate in the name of RF Rework Test (local). At 8 players, the group limit matches the game's default. Recorded as survival, with this note: the usual game, with gathering, building and raiding. You may fight and raid other players. Under Modded in the server browser, the game is changed by plugins or settings. Oxide plugins are running. The anti-cheat VAC from Valve is active.
Which map does RF Rework Test (local) run?
Generated by the game, the map on RF Rework Test (local) is procedural.
Joining the server
How do I join RF Rework Test (local)?
Entering client.connect 86.85.213.120:28015 in the console (F1) connects you to this server. The Launch Rust button on this page does the same: it opens the game via Steam and connects on your behalf.
The label explained
Server tags
What each tag this server publishes means.
Published as mp10,ptrak,$r?,v2635,gmrust,cs168909,ts8,^o^z
Game
gmrust
mp10
ts8
v2635
cs168909
ptrak
$r?
Mods and access
^o
^z
Players now (cp), the queue (qp) and the wipe time (born) are in the tag string too; they change every few minutes and are shown at the top of the page. Flag meanings are Facepunch's.